Foul (basketball) in the context of "Basketball player"

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⭐ Core Definition: Foul (basketball)

In basketball, a foul is an infraction of the rules more serious than a violation. Most fouls occur as a result of illegal personal contact with an opponent and/or unsportsmanlike behavior. Fouls can result in one or more of the following penalties:

  • The team whose player committed the foul loses possession of the ball to the other team.
  • The fouled player is awarded one or more free throws.
  • The player committing the foul "fouls out" of the game.
  • The player committing the foul is suspended from some number of subsequent games.

Some of the penalties listed above are assessed only if a player or a team commits a number of fouls above a specified limit.

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In this Dossier

Foul (basketball) in the context of Basketball

Basketball is a team sport in which two teams of five players each (excluding subs), opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately 9.4 inches (24 cm) in diameter) through the defender's hoop (a basket 18 inches (46 cm) in diameter mounted 10 feet (3.05 m) high to a backboard at each end of the court). Teams alternate between offense, when they attempt to score, and defense, when they try to prevent the opposing side from scoring. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated. However, if the additional period still results in a tied score, yet another additional period is mandated. This goes on until the score is not tied anymore.

Players advance the ball by bouncing it while walking or running (dribbling) or by passing it to a teammate, both of which require considerable skill. On offense, players may use a variety of shots – the layup, the jump shot, or a dunk; on defense, they may steal the ball from a dribbler, intercept passes, or block shots; either offense or defense may collect a rebound, that is, a missed shot that bounces from rim or backboard. It is a violation to lift or drag one's pivot foot without dribbling the ball, to carry it, or to hold the ball with both hands then resume dribbling.

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Foul (basketball) in the context of Steal (basketball)

In basketball, a steal occurs when a defensive player legally causes a turnover by their positive, aggressive action(s). This can be done by deflecting and controlling, or by catching the opponent's pass or dribble of an offensive player. The defender must not touch the offensive player's hands or otherwise a foul is called.

Steals are credited to the defensive player who first causes the turnover, even if they do not end up with possession of the live ball. To earn a steal, the defensive player must be the initiator of the action causing the turnover. Whenever a steal is recorded by a defensive player, an offensive player must be credited as committing a turnover.

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Foul (basketball) in the context of Block (basketball)

In basketball, a block or blocked shot occurs when a defensive player legally deflects a field goal attempt from an offensive player to prevent a score. The defender is not allowed to make contact with the offensive player's hand (unless the defender is also in contact with the ball) or a foul is called. In order to be legal, the block must occur while the shot is traveling upward or at its apex. A deflected field goal that is made does not count as a blocked shot and simply counts as a successful field goal attempt for shooter plus the points awarded to the shooting team. For the shooter, a blocked shot is counted as a missed field goal attempt. Also, on a shooting foul, a blocked shot cannot be awarded or counted, even if the player who deflected the field goal attempt is different from the player who committed the foul. If the ball is heading downward when the defender hits it, it is ruled as goaltending and counts as a made basket. Goaltending is also called if the block is made after the ball bounces on the backboard (NFHS excepted; the NCAA also used this rule until the 2009–10 season).

Nicknames for blocked shots include "rejections", "stuffs", "bushed", "spoinked", "fudged", or “double-fudged" (two-handed blocks), "facials", "swats", "denials", and "packs". Blocked shots were first officially recorded in the NBA during the 1973–74 season.

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Foul (basketball) in the context of Backboard shattering

A backboard shattering (also known as backboard breaking or backboard smash) is an accident or stunt in basketball. It occurs when a player performs a slam dunk with sufficient force to shatter or otherwise destroy the tempered glass of the backboard, often causing the hoop to break off as well. Games are usually canceled or delayed and it incurs a foul for the offending player and costs of cleanup and replacement. Shattering a backboard can be dangerous, sending various small pieces of the backboard glass flying, potentially injuring players, sideline press personnel, referees, or spectators. In the National Basketball Association (NBA), shattering a backboard during a game is penalized with a "non-unsportsmanlike" technical foul and a possible fine towards the player. The player may not be ejected, nor shall the foul count towards a player's total towards either ejection or suspension. The referee also has latitude to waive off the foul, if it is determined the shattering was accidental due to a defect in the backboard or its structure, the board was broken during a rebound of the ball from a jump shot, or if the player had no intentions to dunk with force.

Throughout the history of basketball there have always been athletes with the size and strength to slam dunk the ball through the rim. However, the first recorded NBA player to shatter a backboard, Chuck Connors (who would become far more famous as an actor), did not do so with a dunk. When playing for the Boston Celtics in 1946, Connors took a set shot during pregame warmups, hitting the front of the rim. Because an arena worker had failed to place a protective piece between the rim and backboard, the backboard shattered. All-star power forward Gus Johnson of the Baltimore Bullets became famous as a backboard breaker in the NBA, shattering three during his career in the 1960s and early 1970s. In the American Basketball Association (ABA), Charlie Hentz shattered two backboards in the same game on November 6, 1970, resulting in the game being canceled. An invention by Arthur Ehrat to create the breakaway rim with a spring on it led to the return of the dunk in college basketball.

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Foul (basketball) in the context of Bonus (basketball)

In the sport of basketball, the bonus situation (also called the penalty situation) occurs when one team accumulates a requisite number of fouls, the number of which varies depending on the level of play. When one team has committed the requisite number of fouls, each subsequent foul results in the opposing team's taking free throws regardless of the type of foul committed (i.e., whether or not the foul was a shooting foul). Teams under the limit are commonly referred to as having fouls to give, and thus they can try to disrupt their opponents without being penalized free throws. These fouls reset every quarter or half depending on the rules in use (i.e. FIBA, NBA, NCAA, etc.).

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Foul (basketball) in the context of Turnover (basketball)

In basketball, a turnover occurs when a team loses possession of the ball to the opposing team before a player takes a shot at their team's basket. This can result from a player getting the ball stolen, stepping out of bounds, having a pass intercepted, committing a violation (such as double dribble, traveling, shot clock violation, three-second violation or five-second violation), or committing an offensive foul (including personal, flagrant, and technical fouls).

Turnovers can be classified into two categories: dead-ball turnovers and live-ball turnovers. Dead-ball turnovers are those which result in dead balls (e.g. rules violations) and live-ball turnovers are those which do not require play to be stopped (e.g. an intercepted pass or recovered loose ball).

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