Fine motor skill in the context of Cerebellar cortex


Fine motor skill in the context of Cerebellar cortex

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⭐ Core Definition: Fine motor skill

Fine motor skill or dexterity is the coordination of small muscles in movement with the eyes, hands and fingers. The complex levels of manual dexterity that humans exhibit can be related to the nervous system. Fine motor skills aid in the growth of intelligence and develop continuously throughout the stages of human development.

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Fine motor skill in the context of Cerebellum

The cerebellum (pl.: cerebella or cerebellums; Latin for 'little brain') is a major feature of the hindbrain of all vertebrates. Although usually smaller than the cerebrum, in some animals such as the mormyrid fishes it may be as large as it or even larger. In humans, the cerebellum plays an important role in motor control and cognitive functions such as attention and language as well as emotional control such as regulating fear and pleasure responses, but its movement-related functions are the most solidly established. The human cerebellum does not initiate movement, but contributes to coordination, precision, and accurate timing: it receives input from sensory systems of the spinal cord and from other parts of the brain, and integrates these inputs to fine-tune motor activity. Cerebellar damage produces disorders in fine movement, equilibrium, posture, and motor learning in humans.

Anatomically, the human cerebellum has the appearance of a separate structure attached to the bottom of the brain, tucked underneath the cerebral hemispheres. Its cortical surface is covered with finely spaced parallel grooves, in striking contrast to the broad irregular convolutions of the cerebral cortex. These parallel grooves conceal the fact that the cerebellar cortex is actually a thin, continuous layer of tissue tightly folded in the style of an accordion. Within this thin layer are several types of neurons with a highly regular arrangement, the most important being Purkinje cells and granule cells. This complex neural organization gives rise to a massive signal-processing capability, but almost all of the output from the cerebellar cortex passes through a set of small deep nuclei lying in the white matter interior of the cerebellum.

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Fine motor skill in the context of Fingers

A finger is a prominent digit on the forelimbs of most tetrapod vertebrate animals, especially those with prehensile extremities (i.e. hands) such as humans and other primates. Most tetrapods have five digits (pentadactyly), and short digits (i.e. significantly shorter than the metacarpal/metatarsals) are typically referred to as toes, while those that are notably elongated are called fingers. In humans, the fingers are flexibly articulated and opposable, serving as an important organ of tactile sensation and fine movements, which are crucial to the dexterity of the hands and the ability to grasp and manipulate objects.

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Fine motor skill in the context of Needlework

Needlework refers to decorative sewing and other textile handicrafts that involve the use of a needle. Needlework may also include related textile crafts like crochet (which uses a hook), or tatting, (which uses a shuttle).

Similar abilities often transfer well between different varieties of needlework, such as fine motor skill and knowledge of textile fibers. Some of the same tools may be used in several different varieties of needlework.

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Fine motor skill in the context of Index finger

The index finger (also referred to as forefinger, first finger, second finger, pointer finger, trigger finger, digitus secundus, digitus II, and many other terms) is the second digit of a human hand. It is located between the thumb and the middle finger. It is usually the most dextrous and sensitive digit of the hand, though not the longest. It is shorter than the middle finger, and may be shorter or longer than the ring finger (see digit ratio).

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Fine motor skill in the context of Right-handed

In human biology, handedness is an individual's preferential use of one hand, known as the dominant hand, due to and causing it to be stronger, faster or more dextrous. The other hand, comparatively often the weaker, less dextrous or simply less subjectively preferred, is called the non-dominant hand. In a study from 1975 on 7,688 children in US grades 1–6, left handers comprised 9.6% of the sample, with 10.5% of male children and 8.7% of female children being left-handed. Overall, around 90% of people are right-handed. Handedness is often defined by one's writing hand. It is fairly common for people to prefer to do a particular task with a particular hand. Mixed-handed people change hand preference depending on the task.

Not to be confused with handedness, ambidexterity describes having equal ability in both hands. Those who learn it still tend to favor their originally dominant hand. Natural ambidexterity (equal preference of either hand) does exist, but it is rare—most people prefer using one hand for most purposes.

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Fine motor skill in the context of Dyspraxia

Developmental coordination disorder (DCD), also known as developmental motor coordination disorder, developmental dyspraxia, or simply dyspraxia (from Ancient Greek praxis 'activity'), is a neurodevelopmental disorder characterized by impaired coordination of physical movements as a result of brain messages not being accurately transmitted to the body. Deficits in fine or gross motor skills movements interfere with activities of daily living. It is often described as disorder in skill acquisition, where the learning and execution of coordinated motor skills is substantially below that expected given the individual's chronological age. Difficulties may present as clumsiness, slowness and inaccuracy of performance of motor skills (e.g., catching objects, using cutlery, handwriting, riding a bike, use of tools or participating in team sports or swimming). It is often accompanied by difficulty with organisation and/or problems with attention, working memory and time management.

A diagnosis of DCD is reached only in the absence of other neurological impairments such as cerebral palsy, multiple sclerosis, or Parkinson's disease. The condition is lifelong and its onset is in early childhood. It is thought to affect about 5% of the population. Occupational therapy can help people with dyspraxia to develop their coordination and achieve things that they might otherwise find extremely challenging to accomplish. Dyspraxia has nothing to do with intelligence but people with dyspraxia may struggle with self-esteem because their peers can easily do things they struggle with on a daily basis. Dyspraxia is not often known as a disability in the general public.

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Fine motor skill in the context of Assistive eating devices

Assistive eating devices include devices ranging from low-tech utensils to high-tech powered robotic eating equipment. Low tech eating devices include utensils, plates and bowls with lips that make scooping food easier. Cups and mugs, and even a standard disposable straw can be considered assistive drinking devices. They are used by people when they have difficulty eating or drinking independently. These devices are typically used for people with disabilities, but can also be used for children or people that have poor dexterity. They can promote independence during meal times, but in many cases also can reduce the caregiver workload during meals. "Assistive eating devices can increase self-care, increase self-esteem associated with increased independence, increase safety during meals, and make meal-time better for caregiver staff…".

More sophisticated technology, typically described as high-tech equipment, is also available to accommodate the needs of individuals who have significant restrictions in their ability to eat and drink without assistance from another person. For people who have quadriplegia, Amyotrophic Lateral Sclerosis (ALS, also known as Lou Gehrig's disease), cerebral palsy, spinal muscular atrophy (SMA), and many other conditions, a powered device can facilitate hands free eating. For those who have tremors, or weak muscles, that make eating in the traditional manner difficult, or impossible, an assistive feeding device may be of value.

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Fine motor skill in the context of Tool use by sea otters

The sea otter, Enhydra lutris, is a member of the Mustelidae that is fully aquatic. Sea otters are the smallest of the marine mammals, but they are also the most dexterous. Although sea otter tool use is most associated with their use of stones as anvils and hammers, they have been observed using a wide array of other objects as tools, including empty shells, driftwood, and discarded cans or bottles. Sea otters also use kelp or seaweed as an anchor to buoy themselves or to immobilize prey such as crabs. Some sea otters will even improvise techniques, such as ripping off the claws of crabs and using them to pry open the crab's own shell.

Sea otters have demonstrated the capacity for social learning, with knowledge passed down both vertically from mom to pup and horizontally within groups. The frequency of tool use varies greatly between geographic regions and individual otters and depends heavily on maternal transmission. Regardless of the frequency, the use of tools is present in the behavioral repertoire of sea otters and is performed when most appropriate to the situation. This flexibility in whether or not sea otters use tools and in the types of tools they use further emphasizes the importance of learning.

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Fine motor skill in the context of Knucklebones

Knucklebones, also known as scatter jacks, snobs, astragaloi (singular: astragalus), tali, dibs, fivestones, jacks, jackstones, or jinks, among many other names, is a game of dexterity played with a number of small objects that are thrown up, caught, and manipulated in various manners. It is ancient in origin and is found in various cultures worldwide.

The name "knucklebones" is derived from the Ancient Greek version of the game, which uses the astragalus (a bone in the ankle, or hock) of a sheep. However, different variants of the game from various cultures use other objects, including stones and metal cubes.

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