Final Fight (video game) in the context of "Street Fighter (video game)"

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⭐ Core Definition: Final Fight (video game)

Final Fight is a 1989 beat 'em up game developed and published by Capcom for arcades. It is the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang.

The game began development as a sequel to the original Street Fighter released in 1987, under the working title Street Fighter '89. However, its genre was switched from a fighting game to a beat 'em up, and the title was changed to Final Fight following the success of Technōs Japan's Double Dragon. Final Fight was ported to various home computers and consoles, including the ZX Spectrum, Super NES and Sega CD.

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In this Dossier

Final Fight (video game) in the context of Street Fighter II

Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight, it is the fourteenth game to use Capcom's CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 million software units of every version of Street Fighter II have been sold worldwide, earning an estimated $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game until 2019. More than 6.3 million SNES cartridges of Street Fighter II were sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES.

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Final Fight (video game) in the context of Beat 'em up

A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while some modern games feature more open three-dimensional (3D) environments with a larger number of enemies. Gameplay tends to follow arcade genre conventions, such as being simple to learn, but difficult to master, and the combat system is typically more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

The first beat 'em up was 1984's Kung-Fu Master, which was based on Hong Kong martial arts films. 1986's Nekketsu Kōha Kunio-kun introduced the belt scroll format employed extensively by later games, and also popularized contemporary urban settings, while its Western localized version Renegade further introduced underworld revenge themes. The genre then saw an interval of high popularity between the release of Double Dragon in 1987, which defined the two-player cooperative mode and continuous belt scroll format central to classic beat 'em ups, and 1991's Street Fighter II, which drew gamers towards one-on-one fighting games. Games such as Streets of Rage, Final Fight, Golden Axe and Teenage Mutant Ninja Turtles are other classics to emerge from this time. In the late 1990s, the genre lost popularity with the emergence of 3D-polygon technology.

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Final Fight (video game) in the context of Yoshiki Okamoto

Yoshiki Okamoto (岡本 吉起, Okamoto Yoshiki; born June 10, 1961), sometimes credited as Kihaji Okamoto, is a Japanese video game designer. He is credited with producing popular titles for Konami, including Gyruss and Time Pilot, and for Capcom, including 1942, Gun.Smoke, Final Fight and Street Fighter II. He later founded the companies Flagship and Game Republic, and then created the hit mobile games Dragon Hunter and Monster Strike for Mixi. He also played a role in the creation of Rockstar's Red Dead franchise. Several franchises he helped create are among the highest-grossing video game franchises of all time, including Street Fighter, Monster Strike and Red Dead.

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Final Fight (video game) in the context of CP System

The CP System (CPシステム, CP shisutemu), also known as Capcom Play System or CPS for short (and retroactively as CPS-1), is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. Technical support for the CPS-1 ended on March 31, 2015.

The CP System is best known for its many beat 'em up titles such as Dynasty Wars, Final Fight, The King of Dragons, Captain Commando, Knights of the Round, Warriors of Fate, Cadillacs and Dinosaurs, and The Punisher, as well as fighting games such as Street Fighter II and Muscle Bomber.

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