Films in the context of "Moving picture"

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⭐ Core Definition: Films

A film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and some times using other sensory stimulations.

Films are produced by recording actual people and objects with cameras or by creating them using animation techniques and special effects. They comprise a series of individual frames, but when these images are shown rapidly in succession, the illusion of motion is given to the viewer. Flickering between frames is not seen due to an effect known as persistence of vision, whereby the eye retains a visual image for a fraction of a second after the source has been removed. Also of relevance is what causes the perception of motion; a psychological effect identified as beta movement.

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Films in the context of Minimalism

In visual arts, music, and other media, minimalism is an art movement that had emerged in the post-World War II era in Western art. It is often interpreted as a reaction to abstract expressionism and modernism. The movement anticipated various post-minimalist practices in contemporary art that extended or critically reflected on minimalism's original aims. Minimalism emphasized reducing art to its essentials, focusing on the object itself and the viewer's experience with minimal mediation from the artist. Prominent artists associated with minimalism include Donald Judd, Agnes Martin, Dan Flavin, Carl Andre, Robert Morris, Anne Truitt, and Frank Stella.

Minimalism in music features methods like repetition and gradual variation, such as the works of La Monte Young, Terry Riley, Steve Reich, Philip Glass, Julius Eastman and John Adams. The term is sometimes used to describe the plays and novels of Samuel Beckett, the films of Robert Bresson, the stories of Raymond Carver, and the automobile designs of Colin Chapman. In recent years, minimalism has come to refer to anything or anyone that is spare or reduced to its essentials.

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Films in the context of Illustration

An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films. An illustration is typically created by an illustrator. Digital illustrations are often used to make websites and apps more user-friendly, such as the use of emojis to accompany digital type. Illustration also means providing an example; either in writing or in picture form.

The origin of the word "illustration" is late Middle English (in the sense ‘illumination; spiritual or intellectual enlightenment’): via Old French from Latin illustratio(n-), from the verb illustrare.

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Films in the context of Vaudeville

Vaudeville (/ˈvɔːd(ə)vɪl, ˈv-/; French: [vodvil] ) is a theatrical genre of variety entertainment which became popular in the United States and Canada from the early 1870s until the early 1930s.

In some ways analogous to music hall from Victorian Britain, a typical North American vaudeville performance was made up of a series of separate, unrelated acts grouped together on a common bill. Types of acts have included popular and classical musicians, singers, dancers, comedians, trained animals, magicians, ventriloquists, strongmen, female and male impersonators, acrobats, clowns, mimes, illustrated songs, jugglers, athletes, lecturing celebrities, or scenes from plays, one-act plays, minstrels, and films. A vaudeville performer is often referred to as a "vaudevillian."

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Films in the context of Depictions of Gautama Buddha in film

The life of Siddhartha Gautama, the Buddha, has been the subject of several films.

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Films in the context of Story arc

A story arc (also narrative arc) is the chronological construction of a plot in a novel or story. It can also mean an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc. On a television program, for example, the story may unfold over many episodes. In television, the use of the story arc is common in sitcoms, and even more so in soap operas. In a traditional Hollywood film, the story arc usually follows a three-act structure. Webcomics are more likely to use story arcs than newspaper comics, as most webcomics have readable archives online that a newcomer to the strip can read in order to understand what is going on. Although story arcs have existed for decades, one of the first appearances of the term was in 1973 by Time Magazine for a synopsis of the movie The Friends of Eddie Coyle: "He accomplishes this with no sacrifice to the pacing of his action sequences or the suspenseful development of his story's arc."

Many American comic book series are now written in four- or six-issue arcs, within a continuing series. Short story arcs are easier to package as trade paperbacks for resale, and more accessible to the casual reader than the never-ending continuity that once characterized US comics.A corollary to the absence of continuity, however, is that, as exemplified in 1950s DC Superman comics, no permanent change to characters or situations occurs, meaning no growth can take place. Thus, storylines repeat over time in a loop.

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