Fifth generation video game console in the context of Computer game


Fifth generation video game console in the context of Computer game

Fifth generation video game console Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Fifth generation video game console in the context of "Computer game"


⭐ Core Definition: Fifth generation video game console

The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

Some features that distinguished fifth generation consoles from previous fourth generation consoles include:

↓ Menu
HINT:

In this Dossier

Fifth generation video game console in the context of CD-ROM

A CD-ROM (/ˌsdˈrɒm/, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs).

During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVDs as well as downloading started to replace CD-ROMs in these roles starting in the early 2000s, and the use of CD-ROMs for commercial software is now rare.

View the full Wikipedia page for CD-ROM
↑ Return to Menu