Video game music in the context of "Musician"

⭐ In the context of musicians, creating original music specifically for video games would most accurately classify someone as a…

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⭐ Core Definition: Video game music

Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the early video games.

With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements.

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👉 Video game music in the context of Musician

A musician is someone who composes, conducts, or performs music. According to the United States Employment Service, "musician" is a general term used to designate a person who follows music as a profession. Musicians include songwriters, who write both music and lyrics for songs; conductors, who direct a musical performance; and performers, who perform for an audience. A music performer is generally either a singer (also known as a vocalist), who provides vocals, or an instrumentalist, who plays a musical instrument. Musicians may perform on their own or as part of a group, band or orchestra.

Musicians may specialize in a musical genre, although many perform across a variety of styles and often blend or cross genres. Their musical output is influenced by a range of factors, including culture, skill set, life experience, education, and creative preferences. A musician who records and releases music is often referred to as a recording artist; while a musician who primarily writes and records art music, media soundtracks , and scores—including for films, theatrical stage productions, and video games—or classical music is usually called a composer. A music producer, while not a musician outright, may themselves be a musician. A conductor, by way of gestures, leads and provides live direction for, or conducts, an ensemble, typically an orchestra or choral group.

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Video game music in the context of Double bass

The double bass (/ˈdʌbəl bs/), also known as the upright bass, the acoustic bass, the bull fiddle, the Bass Fiddle, or simply the bass, is the largest and lowest-pitched chordophone in the modern symphony orchestra (excluding rare additions such as the octobass). It has four or five strings, and its construction is in between that of the gamba and the violin family.

The bass is a standard member of the orchestra's string section, along with violins, violas, and cellos, as well as the concert band, and is featured in concertos, solo, and chamber music in Western classical music. The bass is used in a range of other genres, such as jazz, blues, rock and roll, rockabilly, country music, bluegrass, tango, folk music and certain types of film and video game soundtracks.

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Video game music in the context of Steam (service)

Steam is a digital distribution service and storefront developed by Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck.

Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rights management (DRM), into their products. Several game publishers began distributing their products on Steam that year. Initially developed for Windows, Steam was ported to macOS and Linux in 2010 and 2013 respectively, while a mobile version of Steam for interacting with the service's online features was released on iOS and Android in 2012.

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Video game music in the context of Hypnagogic pop

Hypnagogic pop (or simply h-pop) is a loosely defined style of pop and psychedelic music that evokes cultural memory and nostalgia for the popular entertainment of the past (principally the 1980s). It emerged in the mid to late 2000s out of the American post-noise underground as Gen X lo-fi and noise musicians began adopting retro aesthetics from their childhood, such as radio and soft rock, new wave music, video game music, synth-pop and R&B. Recordings were typically marked by the use of outmoded analog equipment and DIY experimentation, while distributed on cassettes and CD-R's with circulation primarily based on the Internet through blog sites.

The genre's name was coined by journalist David Keenan in an August 2009 issue of The Wire to label the developing trend, which he characterized as "pop music refracted through the memory of a memory." It was used interchangeably with "chillwave" or "glo-fi" and gained critical attention through artists such as Ariel Pink and James Ferraro. The music has been variously described as a 21st-century update of psychedelia, a reappropriation of media-saturated capitalist culture, and an "American cousin" to British hauntology.

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