Event (probability theory) in the context of Absolutely continuous random variable


Event (probability theory) in the context of Absolutely continuous random variable

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⭐ Core Definition: Event (probability theory)

Typically, when the sample space is finite, any subset of the sample space is an event (that is, all elements of the power set of the sample space are defined as events). However, this approach does not work well in cases where the sample space is uncountably infinite. So, when defining a probability space it is possible, and often necessary, to exclude certain subsets of the sample space from being events (see § Events in probability spaces, below).

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Event (probability theory) in the context of Independence (probability theory)

Independence is a fundamental notion in probability theory, as in statistics and the theory of stochastic processes. Two events are independent, statistically independent, or stochastically independent if, informally speaking, the occurrence of one does not affect the probability of occurrence of the other or, equivalently, does not affect the odds. Similarly, two random variables are independent if the realization of one does not affect the probability distribution of the other.

When dealing with collections of more than two events, two notions of independence need to be distinguished. The events are called pairwise independent if any two events in the collection are independent of each other, while mutual independence (or collective independence) of events means, informally speaking, that each event is independent of any combination of other events in the collection. A similar notion exists for collections of random variables. Mutual independence implies pairwise independence, but not the other way around. In the standard literature of probability theory, statistics, and stochastic processes, independence without further qualification usually refers to mutual independence.

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Event (probability theory) in the context of Statistical population

In statistics, a population is a set of similar items or events which is of interest for some question or experiment. A statistical population can be a group of existing objects (e.g. the set of all stars within the Milky Way galaxy) or a hypothetical and potentially infinite group of objects conceived as a generalization from experience (e.g. the set of all possible hands in a game of poker). A population with finitely many values in the support of the population distribution is a finite population with population size . A population with infinitely many values in the support is called infinite population.

A common aim of statistical analysis is to produce information about some chosen population.In statistical inference, a subset of the population (a statistical sample) is chosen to represent the population in a statistical analysis. Moreover, the statistical sample must be unbiased and accurately model the population. The ratio of the size of this statistical sample to the size of the population is called a sampling fraction. It is then possible to estimate the population parameters using the appropriate sample statistics.

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Event (probability theory) in the context of Prediction

A prediction (Latin præ-, "before," and dictum, "something said") or forecast is a statement about a future event or about future data. Predictions are often, but not always, based upon experience or knowledge of forecasters. There is no universal agreement about the exact difference between "prediction" and "estimation"; different authors and disciplines ascribe different connotations.

Future events are necessarily uncertain, so guaranteed accurate information about the future is impossible. Prediction can be useful to assist in making plans about possible developments.

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Event (probability theory) in the context of Probability distribution

In probability theory and statistics, a probability distribution is a function that gives the probabilities of occurrence of possible events for an experiment. It is a mathematical description of a random phenomenon in terms of its sample space and the probabilities of events (subsets of the sample space).

For instance, if X is used to denote the outcome of a coin toss ("the experiment"), then the probability distribution of X would take the value 0.5 (1 in 2 or 1/2) for X = heads, and 0.5 for X = tails (assuming that the coin is fair). More commonly, probability distributions are used to compare the relative occurrence of many different random values.

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Event (probability theory) in the context of Probability

Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. This number is often expressed as a percentage (%), ranging from 0% to 100%. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written as 0.5 or 50%).

These concepts have been given an axiomatic mathematical formalization in probability theory, which is used widely in areas of study such as statistics, mathematics, science, finance, gambling, artificial intelligence, machine learning, computer science, game theory, and philosophy to, for example, draw inferences about the expected frequency of events. Probability theory is also used to describe the underlying mechanics and regularities of complex systems.

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Event (probability theory) in the context of Probability theory

Probability theory or probability calculus is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set of axioms. Typically these axioms formalise probability in terms of a probability space, which assigns a measure taking values between 0 and 1, termed the probability measure, to a set of outcomes called the sample space. Any specified subset of the sample space is called an event.

Central subjects in probability theory include discrete and continuous random variables, probability distributions, and stochastic processes (which provide mathematical abstractions of non-deterministic or uncertain processes or measured quantities that may either be single occurrences or evolve over time in a random fashion).Although it is not possible to perfectly predict random events, much can be said about their behavior. Two major results in probability theory describing such behaviour are the law of large numbers and the central limit theorem.

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Event (probability theory) in the context of Jointly exhaustive

In probability theory and logic, a set of events is jointly or collectively exhaustive if at least one of the events must occur. For example, when rolling a six-sided die, the events 1, 2, 3, 4, 5, and 6 are collectively exhaustive, because they encompass the entire range of possible outcomes.

Another way to describe collectively exhaustive events is that their union must cover all the events within the entire sample space. For example, events A and B are said to be collectively exhaustive if

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Event (probability theory) in the context of Relative frequency

In probability theory and statistics, the empirical probability, relative frequency, or experimental probability of an event is the ratio of the number of outcomes in which a specified event occurs to the total number of trials, i.e. by means not of a theoretical sample space but of an actual experiment. More generally, empirical probability estimates probabilities from experience and observation.

Given an event A in a sample space, the relative frequency of A is the ratio m being the number of outcomes in which the event A occurs, and n being the total number of outcomes of the experiment.

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Event (probability theory) in the context of Objective function

In mathematical optimization and decision theory, a loss function or cost function (sometimes also called an error function) is a function that maps an event or values of one or more variables onto a real number intuitively representing some "cost" associated with the event. An optimization problem seeks to minimize a loss function. An objective function is either a loss function or its opposite (in specific domains, variously called a reward function, a profit function, a utility function, a fitness function, etc.), in which case it is to be maximized. The loss function could include terms from several levels of the hierarchy.

In statistics, typically a loss function is used for parameter estimation, and the event in question is some function of the difference between estimated and true values for an instance of data. The concept, as old as Laplace, was reintroduced in statistics by Abraham Wald in the middle of the 20th century. In the context of economics, for example, this is usually economic cost or regret. In classification, it is the penalty for an incorrect classification of an example. In actuarial science, it is used in an insurance context to model benefits paid over premiums, particularly since the works of Harald Cramér in the 1920s. In optimal control, the loss is the penalty for failing to achieve a desired value. In financial risk management, the function is mapped to a monetary loss.

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Event (probability theory) in the context of Experiment (probability theory)

In probability theory, an experiment or trial (see below) is the mathematical model of any procedure that can be infinitely repeated and has a well-defined set of possible outcomes, known as the sample space. An experiment is said to be random if it has more than one possible outcome, and deterministic if it has only one. A random experiment that has exactly two (mutually exclusive) possible outcomes is known as a Bernoulli trial.

When an experiment is conducted, one (and only one) outcome results— although this outcome may be included in any number of events, all of which would be said to have occurred on that trial. After conducting many trials of the same experiment and pooling the results, an experimenter can begin to assess the empirical probabilities of the various outcomes and events that can occur in the experiment and apply the methods of statistical analysis.

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Event (probability theory) in the context of Numerology

Numerology (known before the 20th century as arithmancy) is the belief in an occult, divine or mystical relationship between a number and one or more coinciding events. It is also the study of the numerical value, via an alphanumeric system, of the letters in words and names. When numerology is applied to a person's name, it is a form of onomancy. It is often associated with astrology and other divinatory arts.

Number symbolism is an ancient and pervasive aspect of human thought, deeply intertwined with religion, philosophy, mysticism, and mathematics. Different cultures and traditions have assigned specific meanings to numbers, often linking them to divine principles, cosmic forces, or natural patterns.

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Event (probability theory) in the context of Sample space

In probability theory, the sample space (also called sample description space, possibility space, or outcome space) of an experiment or random trial is the set of all possible outcomes or results of that experiment. A sample space is usually denoted using set notation, and the possible ordered outcomes, or sample points, are listed as elements in the set. It is common to refer to a sample space by the labels S, Ω, or U (for "universal set"). The elements of a sample space may be numbers, words, letters, or symbols. They can also be finite, countably infinite, or uncountably infinite.

A subset of the sample space is an event, denoted by . If the outcome of an experiment is included in , then event has occurred.

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Event (probability theory) in the context of Gambling

Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.

The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; i.e., a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not universally observed in the English-speaking world. For instance, in the United Kingdom, the regulator of gambling activities is called the Gambling Commission (not the Gaming Commission). The word gaming is used more frequently since the rise of computer and video games to describe activities that do not necessarily involve wagering, especially online gaming, with the new usage still not having displaced the old usage as the primary definition in common dictionaries. "Gaming" has also been used euphemistically to circumvent laws against "gambling". The media and others have used one term or the other to frame conversations around the subjects, resulting in a shift of perceptions among their audiences.

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Event (probability theory) in the context of Self-information

In information theory, the information content, self-information, surprisal, or Shannon information is a basic quantity derived from the probability of a particular event occurring from a random variable. It can be thought of as an alternative way of expressing probability, much like odds or log-odds, but which has particular mathematical advantages in the setting of information theory.

The Shannon information can be interpreted as quantifying the level of "surprise" of a particular outcome. As it is such a basic quantity, it also appears in several other settings, such as the length of a message needed to transmit the event given an optimal source coding of the random variable.

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