Real life in the context of "Non-fiction"

⭐ In the context of non-fiction, what characteristic distinguishes it from narrative fiction?

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⭐ Core Definition: Real life

Real life is a phrase used originally in literature to distinguish between the real world and fictional, virtual or idealized worlds, and in acting to distinguish between actors and the characters they portray. It has become a popular term on the Internet to describe events, people, activities, and interactions occurring offline; or otherwise not primarily through the medium of the Internet. It is also used as a metaphor to distinguish life in a vocational setting as opposed to an academic one, or adulthood and the adult world as opposed to childhood or adolescence.

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πŸ‘‰ Real life in the context of Non-fiction

Non-fiction (or nonfiction) is any document or media content that attempts, in good faith, to convey information only about the real world, rather than being grounded in imagination. Non-fiction typically aims to present topics objectively based on historical, scientific, and empirical information. However, some non-fiction ranges into more subjective territory, including sincerely held opinions on real-world topics.

Often referring specifically to prose writing, non-fiction is one of the two fundamental approaches to story and storytelling, in contrast to narrative fiction, which is largely populated by imaginary characters and events. Non-fiction writers can show the reasons and consequences of events, they can compare, contrast, classify, categorise and summarise information, put the facts in a logical or chronological order, infer and reach conclusions about facts, etc. They can use graphic, structural and printed appearance features such as pictures, graphs or charts, diagrams, flowcharts, summaries, glossaries, sidebars, timelines, table of contents, headings, subheadings, bolded or italicised words, footnotes, maps, indices, labels, captions, etc. to help readers find information.

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Real life in the context of Sport wrestling

Wrestling is a martial art, combat sport, and form of entertainment that involves grappling with an opponent and striving to obtain a position of advantage through different throws or techniques, within a given ruleset. Wrestling involves different grappling-type techniques, such as clinch fighting, throws and takedowns, joint locks, pins, and other grappling holds. Many different wrestling techniques have been incorporated into martial arts, combat sports, and military systems.

Wrestling comes in different forms, the most popular being professional wrestling, which is a form of athletic theatre. Other legitimate competitive forms include Greco-Roman, freestyle, judo, sambo, folkstyle, catch, shoot, luta livre, submission, sumo, pehlwani, shuai jiao, and more. Wrestling first appeared in the ancient Olympic Games as an event during the 18th Olympiad in 708 BC. There are a wide range of styles with varying rules, with both traditional historic and modern styles. The term "wrestling" in Modern English originated from the late Old English term wræstlunge.

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Real life in the context of Twitch (service)

Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv.

Content on the site can be viewed either live or via video on demand. The games shown on Twitch's current homepage are listed according to audience preference and include genres such as real-time strategy games, fighting games, racing games, and first-person shooters.

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Real life in the context of Gamer

A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved into a profession for some, with some gamers routinely competing in games for money, prizes, or awards. In some countries, such as the US, UK, and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, such as through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. In 2021, there were an estimated 3.24 billion gamers across the globe.

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Real life in the context of Branch (banking)

A branch, banking center or financial center is a retail location where a bank, credit union, or other financial institution (including a brokerage firm) offers a wide array of face-to-face and automated services to its customers.

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