Ecstasy (emotion) in the context of "Relaxation (psychology)"

Play Trivia Questions online!

or

Skip to study material about Ecstasy (emotion) in the context of "Relaxation (psychology)"

Ad spacer

⭐ Core Definition: Ecstasy (emotion)

Ecstasy (from Ancient Greek ἔκστασις (ékstasis) 'outside of oneself') is a subjective experience of total involvement of the subject with an object of their awareness. In classical Greek literature, it refers to removal of the mind or body "from its normal place of function."

Total involvement with an object of interest is not an ordinary experience. Ecstasy is an example of an altered state of consciousness characterized by diminished awareness of other objects or the total lack of the awareness of surroundings and everything around the object. The word is also used to refer to any heightened state of consciousness or intensely pleasant experience. It is also used more specifically to denote states of awareness of non-ordinary mental spaces, which may be perceived as spiritual (the latter type of ecstasy often takes the form of religious ecstasy).

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<
In this Dossier

Ecstasy (emotion) in the context of Pleasure

Pleasure is experience that feels good, that involves the enjoyment of something. It contrasts with pain or suffering, which are forms of feeling bad. It is closely related to value, desire and action: humans and other conscious animals find pleasure enjoyable, positive or worthy of seeking. A great variety of activities may be experienced as pleasurable, like eating, having sex, listening to music or playing games. Pleasure is part of various other mental states such as ecstasy, euphoria and flow. Happiness and well-being are closely related to pleasure but not identical with it. There is no general agreement as to whether pleasure should be understood as a sensation, a quality of experiences, an attitude to experiences or otherwise. Pleasure plays a central role in the family of philosophical theories known as hedonism.

↑ Return to Menu

Ecstasy (emotion) in the context of Divinity

Divinity (from Latin divinitas) refers to the quality, presence, or nature of that which is divine—a term that, before the rise of monotheism, evoked a broad and dynamic field of sacred power. In the ancient world, divinity was not limited to a single deity or abstract ideal but was recognized in multiple forms: as a radiant attribute possessed by gods, as a vital force cushioning nature, and even as a quality glimpsed in extraordinary humans, laws, or acts. The Latin divinitas and its Greek counterparts (theiotēs, theion) conveyed something both immanent and awe-inspiring: a presence that could be felt in thunder, justice, ecstasy, fate, or beauty.

Among the Greeks and Romans, divinity was not confined to a rigid theological system. Gods, heroes, and even emperors might be described as partaking in divinity, just as natural forces or virtue could be seen as expressions of divine essence. Philosophers such as Plato and the Stoics used the term to refer to the soul of the cosmos or the rational order of the universe, while ritual and myth depicted the divine in vivid ways. To call something divine was not always to worship it as a god, but to acknowledge its participation in a higher, sacred order.

↑ Return to Menu

Ecstasy (emotion) in the context of Maenad

In Greek mythology, maenads (/ˈmnædz/ ; Ancient Greek: μαινάδες [maiˈnades]) were the female followers of Dionysus and the most significant members of his retinue, the thiasus.Their name, which comes from μαίνομαι (maínomai, "to rave, to be mad; to rage, to be angry"), literally translates as 'raving ones'. Maenads were known as Bassarids, Bacchae /ˈbæk/, or Bacchantes /ˈbækənts, bəˈkænts, -ˈkɑːnts/ in Roman mythology after the penchant of the equivalent Roman god, Bacchus, to wear a bassaris or fox skin.

Often the maenads were portrayed as inspired by Dionysus into a state of ecstatic frenzy through a combination of dancing and intoxication. During these rites, the maenads would dress in fawn skins and carry a thyrsus, a long stick wrapped in ivy or vine leaves and tipped with a pine cone. They would weave ivy-wreaths around their heads or wear a bull helmet in honor of their god, and often handle or wear snakes.

↑ Return to Menu

Ecstasy (emotion) in the context of Passionate

Passion (Greek πάσχω "to suffer, to be acted on" and Late Latin (chiefly Christian) passio "passion; suffering") denotes strong and intractable or barely controllable emotion or inclination with respect to a particular person or thing. Passion can range from eager interest in, or admiration for, an idea, proposal, or cause; to enthusiastic enjoyment of an interest or activity; to strong attraction, excitement, or emotion towards a person. It is particularly used in the context of romance or sexual desire, though it generally implies a deeper or more encompassing emotion than that implied by the term lust, often incorporating ideas of ecstasy and/or suffering.

Denis Diderot (1713–1784) describes passions as

↑ Return to Menu

Ecstasy (emotion) in the context of New-age music

New-age is a genre of music intended to create artistic inspiration, relaxation, and optimism. It is used by listeners for yoga, massage, meditation, and reading as a method of stress management to bring about a state of ecstasy rather than trance, or to create a peaceful atmosphere in homes or other environments. It is sometimes associated with environmentalism and New Age spirituality; however, most of its artists have nothing to do with "New Age spirituality", and some even reject the term.

New-age music includes both acoustic forms, featuring instruments such as flutes, piano, acoustic guitar, non-Western acoustic instruments, while also engaging with electronic forms, frequently relying on sustained synth pads or long sequencer-based runs. New-age artists often combine these approaches to create electroacoustic music. Vocal arrangements were initially rare in the genre, but as it has evolved, vocals have become more common, especially those featuring Native American-, Sanskrit-, or Tibetan-influenced chants, or lyrics based on mythology such as Celtic legends.

↑ Return to Menu

Ecstasy (emotion) in the context of Reward (psychology)

The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy). Reward is the attractive and motivational property of a stimulus that induces appetitive behavior, also known as approach behavior, and consummatory behavior. A rewarding stimulus has been described as "any stimulus, object, event, activity, or situation that has the potential to make us approach and consume it is by definition a reward". In operant conditioning, rewarding stimuli function as positive reinforcers; however, the converse statement also holds true: positive reinforcers are rewarding. The reward system motivates animals to approach stimuli or engage in behaviour that increases fitness (sex, energy-dense foods, etc.). Survival for most animal species depends upon maximizing contact with beneficial stimuli and minimizing contact with harmful stimuli. Reward cognition serves to increase the likelihood of survival and reproduction by causing associative learning, eliciting approach and consummatory behavior, and triggering positively-valenced emotions. Thus, reward is a mechanism that evolved to help increase the adaptive fitness of animals. In drug addiction, certain substances over-activate the reward circuit, leading to compulsive substance-seeking behavior resulting from synaptic plasticity in the circuit.

Primary rewards are a class of rewarding stimuli which facilitate the survival of one's self and offspring, and they include homeostatic (e.g., palatable food) and reproductive (e.g., sexual contact and parental investment) rewards. Intrinsic rewards are unconditioned rewards that are attractive and motivate behavior because they are inherently pleasurable. Extrinsic rewards (e.g., money or seeing one's favorite sports team winning a game) are conditioned rewards that are attractive and motivate behavior but are not inherently pleasurable. Extrinsic rewards derive their motivational value as a result of a learned association (i.e., conditioning) with intrinsic rewards. Extrinsic rewards may also elicit pleasure (e.g., euphoria from winning a lot of money in a lottery) after being classically conditioned with intrinsic rewards.

↑ Return to Menu