Drum memory in the context of BESK


Drum memory in the context of BESK

Drum memory Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Drum memory in the context of "BESK"


⭐ Core Definition: Drum memory

Drum memory was a magnetic data storage device invented by Gustav Tauschek in 1932 in Austria. Drums were widely used in the 1950s and into the 1960s as computer memory.

Many early computers, called drum computers or drum machines, used drum memory as the main working memory of the computer. Some drums were also used as secondary storage as for example various IBM drum storage drives, and the UNIVAC Flying head and FASTRAND series of drums.

↓ Menu
HINT:

In this Dossier

Drum memory in the context of THE multiprogramming system

The THE multiprogramming system (THE OS) was a computer operating system designed by a team led by Edsger W. Dijkstra, described in monographs in 1965-66 and published in 1968.Dijkstra never named the system; "THE" is simply the abbreviation of "Technische Hogeschool Eindhoven", then the name (in Dutch) of the Eindhoven University of Technology of the Netherlands. The THE system was primarily a batch system that supported multitasking; it was not designed as a multi-user operating system. It was much like the SDS 940, but "the set of processes in the THE system was static".

The THE system apparently introduced the first forms of software-based paged virtual memory (the Electrologica X8 did not support hardware-based memory management), freeing programs from being forced to use physical locations on the drum memory. It did this by using a modified ALGOL compiler (the only programming language supported by Dijkstra's system) to "automatically generate calls to system routines, which made sure the requested information was in memory, swapping if necessary". Paged virtual memory was also used for buffering input/output (I/O) device data, and for a significant portion of the operating system code, and nearly all the ALGOL 60 compiler. In this system, semaphores were used as a programming construct for the first time.

View the full Wikipedia page for THE multiprogramming system
↑ Return to Menu

Drum memory in the context of Random-access

Random access (also called direct access) is the ability to access an arbitrary element of a sequence in equal time or any datum from a population of addressable elements roughly as easily and efficiently as any other, no matter how many elements may be in the set. In computer science it is typically contrasted to sequential access which requires data to be retrieved in the order it was stored.

For example, data might be stored notionally in a single sequence like a row, in two dimensions like rows and columns on a surface, or in multiple dimensions. However, given all the coordinates, a program can access each record about as quickly and easily as any other. In this sense, the choice of datum is arbitrary in the sense that no matter which item is sought, all that is needed to find it is its address, i.e. the coordinates at which it is located, such as its row and column (or its track and record number on a magnetic drum). At first, the term "random access" was used because the process had to be capable of finding records no matter in which sequence they were required. However, soon the term "direct access" gained favour because one could directly retrieve a record, no matter what its position might be. The operative attribute, however, is that the device can access any required record immediately on demand. The opposite is sequential access, where a remote element takes longer time to access.

View the full Wikipedia page for Random-access
↑ Return to Menu