Donkey Kong (character) in the context of "Side-scrolling"

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⭐ Core Definition: Donkey Kong (character)

Donkey Kong (DK) is a character created by the Japanese game designer Shigeru Miyamoto. A flagship character of the Japanese video game company Nintendo, he is the star of the Donkey Kong franchise and also appears in the Mario franchise. Donkey Kong is a large, powerful gorilla who leads the Kong family of simians. He is stubborn and buffoonish, and attacks using barrels. He wears a red necktie bearing his initials and is accompanied by supporting characters such as his sidekick Diddy Kong, rival Mario, and archenemy King K. Rool.

Donkey Kong debuted as the antagonist of Donkey Kong, a 1981 platform game. He has appeared in many video games, including the original Donkey Kong arcade games, the Donkey Kong Country series of side-scrolling platform games, Mario games such as Mario Kart and Mario Party, and the Super Smash Bros. series of crossover fighting games. The original game characterized Donkey Kong as Mario's rebellious pet; games since Country feature him as a player character protecting his stash of bananas. Some games include Cranky Kong, an alternate, elderly incarnation who breaks the fourth wall. Donkey Kong has appeared in animation, comics, children's books, Super Nintendo World theme park attractions, and merchandise such as Lego construction toys.

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In this Dossier

Donkey Kong (character) in the context of Donkey Kong (arcade game)

Donkey Kong is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as "Jumpman" at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site in New York City and rescue Pauline (occasionally referred to as "The Lady" at the time) from the giant gorilla Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.

Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope (1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from "Beauty and the Beast" and American media such as Popeye and King Kong, Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. Donkey Kong was the most complex arcade game released at that point, using graphics for characterization, including cutscenes to illustrate a plot, and integrating multiple unique stages into the gameplay. The game pioneered the platform genre before the term existed, is the first to feature jumping, and is one of the first video games with a damsel in distress narrative, after Sheriff. It had a limited release in Japan on July 9, 1981, before receiving a wide release in the region some weeks later.

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Donkey Kong (character) in the context of Donkey Kong

Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of apes. Donkey Kong games include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise.

Miyamoto designed the original 1981 Donkey Kong to repurpose unsold arcade cabinets following the failure of Radar Scope (1980). It was a major success and was followed by the sequels Donkey Kong Jr. (1982) and Donkey Kong 3 (1983). Nintendo placed the franchise on a hiatus as it shifted focus to the spin-off Mario franchise. Rare's 1994 reboot, the Super Nintendo Entertainment System (SNES) game Donkey Kong Country, reestablished Donkey Kong as a major Nintendo franchise. Rare developed Donkey Kong games for the SNES, Game Boy, and Nintendo 64 until it was acquired by Microsoft in 2002; subsequent games were developed by Nintendo, Retro Studios, Namco and Paon. After Donkey Kong Country: Tropical Freeze (2014), the franchise went on another hiatus, which ended with Donkey Kong Bananza (2025).

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Donkey Kong (character) in the context of Pauline (Nintendo)

Pauline (Japanese: ポリーン, Hepburn: Porīn; pronounced [poɾiːɴ]) is a character from the Mario and Donkey Kong video game franchises by Nintendo. She was created by the Japanese video game designer Shigeru Miyamoto and debuted as the Lady, the damsel in distress of the 1981 arcade game Donkey Kong. In the game, she is kidnapped by Donkey Kong and must be rescued by her love interest, Mario.

She is one of the earliest examples of the damsel in distress archetype in video games, a trope that persisted in the following decades. Pauline was replaced by Princess Peach as Mario's love interest in the Super Mario series, though she continued to appear as Mario's friend in the Mario vs. Donkey Kong series. In 2017, she reappeared as a supporting character in Super Mario Odyssey with a new role as the mayor of New Donk City. She has since appeared as a player character in various Mario spin-off games, such as Mario Tennis Aces, Mario Kart Tour, Mario Golf: Super Rush, Mario Strikers: Battle League, Mario Kart 8 Deluxe, Super Mario Party Jamboree, and Mario Kart World. In 2025, a teenage Pauline appeared in Donkey Kong Bananza, where she was portrayed as Donkey Kong's sidekick.

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