Direct manipulation in the context of Graphical widget


Direct manipulation in the context of Graphical widget

Direct manipulation Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Direct manipulation in the context of "Graphical widget"


HINT:

In this Dossier

Direct manipulation in the context of GUI widget

In a graphical user interface (GUI), a graphical widget (also graphical control element or control) is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these.

Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs.

View the full Wikipedia page for GUI widget
↑ Return to Menu

Direct manipulation in the context of Simultaneous editing

In human–computer interaction, simultaneous editing is an end-user development technique allowing a single user to make multiple simultaneous edits of text in a multiple selection at once through direct manipulation.

Multiple selections and cursors are typically created by using a keyboard shortcut to select repeated instances of the same text or text fragments surrounded by the same delimiters, by using a search feature to select all instances of a search term, by selecting the same column in multiple lines, or by selecting text or cursor positions with a mouse. The Lapis experimental web browser and text editor is also able to infer selections based on concept learning from positive and negative examples given by the user during a process known as selection guessing.

View the full Wikipedia page for Simultaneous editing
↑ Return to Menu