Development tool in the context of Plug-in (computing)


Development tool in the context of Plug-in (computing)

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⭐ Core Definition: Development tool

A programming tool or software development tool is a computer program that is used to develop another computer program, usually by helping the developer manage computer files. For example, a programmer may use a tool called a source code editor to edit source code files, and then a compiler to convert the source code into machine code files. They may also use build tools that automatically package executable program and data files into shareable packages or install kits.

A set of tools that are run one after another, with each tool feeding its output to the next one, is called a toolchain. An integrated development environment (IDE) integrates the function of several tools into a single program. Usually, an IDE provides a source code editor as well as other built-in or plug-in tools that help with compiling, debugging, and testing.

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Development tool in the context of Comment (computer programming)

In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation intended to make the code easier for a programmer to understand – often explaining an aspect that is not readily apparent in the program (non-comment) code. For this article, comment refers to the same concept in a programming language, markup language, configuration file and any similar context. Some development tools, other than a source code translator, do parse comments to provide capabilities such as API document generation, static analysis, and version control integration. The syntax of comments varies by programming language yet there are repeating patterns in the syntax among languages as well as similar aspects related to comment content.

The flexibility supported by comments allows for a wide degree of content style variability. To promote uniformity, style conventions are commonly part of a programming style guide. But, best practices are disputed and contradictory.

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Development tool in the context of Snippet (programming)

In computer programming, a snippet is a relatively small amount of source code that is stored and later inserted into a larger codebase as part of the process of writing the code. Some development tools such as a code editor or an integrated development environment (IDE) provide snippet management features to enhance productivity by allowing a developer to insert a fragment of code instead of typing it.

In contrast to an abstraction construct, such as a function, a snippet is a form of copy and paste programming – a macro operation that expands the stored template text and inserts the result into the source code. Snippet insertion is similar to a preprocessor macro except that it's like inserting the expansion of the macro definition rather than referencing it. Changing the snippet after insertion does not affect the code as does changing the definition of a preprocessor macro. For this reason, best practice is to use a snippet only for relatively simple code such as a function prototype, control structure, or library import. A snippet is typically used when an abstraction is not available (i.e. not supported by the programming language) or not desirable (i.e. due to runtime overhead).

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Development tool in the context of Linker (computing)

A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain tools such that the user does not interact with the linker directly.

A simpler version that writes its output directly to memory is called the loader, though loading is typically considered a separate process.

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