Data processing is the collection and manipulation of digital data to produce meaningful information. Data processing is a form of information processing, which is the modification (processing) of information in any manner detectable by an observer.
Data processing is the collection and manipulation of digital data to produce meaningful information. Data processing is a form of information processing, which is the modification (processing) of information in any manner detectable by an observer.
In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium. An early example is an invention of language, which enabled a person, through speech, to communicate what they thought, saw, heard, or felt to others. But speech limits the range of communication to the distance a voice can carry and limits the audience to those present when the speech is uttered. The invention of writing, which converted spoken language into visual symbols, extended the range of communication across space and time.
The process of encoding converts information from a source into symbols for communication or storage. Decoding is the reverse process, converting code symbols back into a form that the recipient understands, such as English, Spanish, etc.
View the full Wikipedia page for CodeIn science and research, an attribute is a quality of an object (person, thing, etc.). Attributes are closely related to variables. A variable is a logical set of attributes. Variables can "vary" – for example, be high or low. How high, or how low, is determined by the value of the attribute (and in fact, an attribute could be just the word "low" or "high"). (For example see: Binary option)
While an attribute is often intuitive, the variable is the operationalized way in which the attribute is represented for further data processing. In data processing data are often represented by a combination of items (objects organized in rows), and multiple variables (organized in columns).
View the full Wikipedia page for Variable and attribute (research)Data (/ˈdeɪtə/ DAY-tə, US also /ˈdætə/ DAT-ə) are a collection of discrete or continuous values that convey information, describing the quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted formally. A datum is an individual value in a collection of data. Data are usually organized into structures such as tables that provide additional context and meaning, and may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements.Data are commonly used in scientific research, economics, and virtually every other form of human organizational activity. Examples of data sets include price indices (such as the consumer price index), unemployment rates, literacy rates, and census data. In this context, data represent the raw facts and figures from which useful information can be extracted.
Data are collected using techniques such as measurement, observation, query, or analysis, and are typically represented as numbers or characters that may be further processed. Field data are data that are collected in an uncontrolled, in-situ environment. Experimental data are data that are generated in the course of a controlled scientific experiment. Data are analyzed using techniques such as calculation, reasoning, discussion, presentation, visualization, or other forms of post-analysis. Prior to analysis, raw data (or unprocessed data) is typically cleaned: Outliers are removed, and obvious instrument or data entry errors are corrected.
View the full Wikipedia page for DataA source or sender is one of the basic concepts of communication and information processing. Sources are objects which encode message data and transmit the information, via a channel, to one or more observers (or receivers).
In the strictest sense of the word, particularly in information theory, a source is a process that generates message data that one would like to communicate, or reproduce as exactly as possible elsewhere in space or time. A source may be modelled as memoryless, ergodic, stationary, or stochastic, in order of increasing generality.
View the full Wikipedia page for Communication sourceIn mathematics and computer science, an algorithm (/ˈælɡərɪðəm/ ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning).
In contrast, a heuristic is an approach to solving problems without well-defined correct or optimal results. For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation.
View the full Wikipedia page for AlgorithmA country code is a short alphanumeric identification code for countries and dependent areas. Its primary use is in data processing and communications. Several identification systems have been developed.
The term country code frequently refers to ISO 3166-1 alpha-2, as well as the telephone country code, which is embodied in the E.164 recommendation by the International Telecommunication Union (ITU).
View the full Wikipedia page for Country codeA mainframe computer, informally called a mainframe, maxicomputer, or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise resource planning, and large-scale transaction processing. A mainframe computer is large but not as large as a supercomputer and has more processing power than some other classes of computers, such as minicomputers, workstations, and personal computers. Most large-scale computer-system architectures were established in the 1960s, but they continue to evolve. Mainframe computers are often used as servers.
The term mainframe was derived from the large cabinet, called a main frame, that housed the central processing unit and main memory of early computers. Later, the term mainframe was used to distinguish high-end commercial computers from less powerful machines.
View the full Wikipedia page for Mainframe computerAn information system (IS) is a formal, sociotechnical, organizational system designed to collect, process, store, and distribute information. From a sociotechnical perspective, information systems comprise four components: task, people, structure (or roles), and technology. Information systems can be defined as an integration of components for collection, storage and processing of data, comprising digital products that process data to facilitate decision making and the data being used to provide information and contribute to knowledge.
A computer information system is a system, which consists of people and computers that process or interpret information. The term is also sometimes used to simply refer to a computer system with software installed.
View the full Wikipedia page for Information systemsBottom-up and top-down are strategies of composition and decomposition in fields as diverse as information processing and ordering knowledge, software, humanistic and scientific theories (see systemics), and management and organization. In practice they can be seen as a style of thinking, teaching, or leadership.
A top-down approach (also known as stepwise design and stepwise refinement and in some cases used as a synonym of decomposition) is essentially the breaking down of a system to gain insight into its compositional subsystems in a reverse engineering fashion. In a top-down approach an overview of the system is formulated, specifying, but not detailing, any first-level subsystems. Each subsystem is then refined in yet greater detail, sometimes in many additional subsystem levels, until the entire specification is reduced to base elements. A top-down model is often specified with the assistance of black boxes, which makes it easier to manipulate. However, black boxes may fail to clarify elementary mechanisms or be detailed enough to realistically validate the model. A top-down approach starts with the big picture, then breaks down into smaller segments.
View the full Wikipedia page for Top-down and bottom-up designElectrical devices or electric devices are devices that functionally rely on electric energy (AC or DC) to operate their core parts (electric motors, transformers, lighting, rechargeable batteries, control electronics). They can be contrasted with traditional mechanical devices which depend on different power sources like fuels or human physical strength. Electronic devices are a specialized kind of electrical devices in which electric power is predominantly used for data processing rather than the generation of mechanical forces. To better differentiate between both classes, electric devices that emphasize physical work are also called electromechanical. Mechatronics accentuates the intersection of both fields.
Together, electronic and electric devices, their development, maintenance, and power supply comprise the subject of electrical engineering.
View the full Wikipedia page for Electrical deviceSRI International's Augmentation Research Center (ARC) was founded in the 1960s by electrical engineer Douglas Engelbart to develop and experiment with new tools and techniques for collaboration and information processing.
The main product to come out of ARC was the revolutionary oN-Line System, better known by its abbreviation, NLS. ARC is also known for the invention of the "computer mouse" pointing device, and its role in the early formation of the Internet.
View the full Wikipedia page for Augmentation Research CenterA punched card (also punch card) is a stiff paper-based medium used to store digital information via the presence or absence of holes in predefined positions. Developed over the 18th to 20th centuries, punched cards were widely used for data processing, the control of automated machines, and computing. Early applications included controlling weaving looms and recording census data.
Punched cards were widely used in the 20th century, where unit record machines, organized into data processing systems, used punched cards for data input, data output, and data storage. The IBM 12-row/80-column punched card format came to dominate the industry. Many early digital computers used punched cards as the primary medium for input of both computer programs and data. Punched cards were used for decades before being replaced by magnetic tape data storage. While punched cards are now obsolete as a storage medium, as of 2012, some voting machines still used punched cards to record votes.
View the full Wikipedia page for Punched cardOptical computing or photonic computing uses light waves produced by lasers or incoherent sources for data processing, data storage or data communication for computing. For decades, photons have shown promise to enable a higher bandwidth than the electrons used in conventional computers (see optical fibers).
Most research projects focus on replacing current computer components with optical equivalents, resulting in an optical digital computer system processing binary data. This approach appears to offer the best short-term prospects for commercial optical computing, since optical components could be integrated into traditional computers to produce an optical-electronic hybrid. However, optoelectronic devices consume 30% of their energy converting electronic energy into photons and back; this conversion also slows the transmission of messages. All-optical computers eliminate the need for optical-electrical-optical (OEO) conversions, thus reducing electrical power consumption.
View the full Wikipedia page for Optical computingThe shannon (symbol: Sh) is a unit of information named after Claude Shannon, the founder of information theory. IEC 80000-13 defines the shannon as the information content associated with an event when the probability of the event occurring is 1/2. It is understood as such within the realm of information theory, and is conceptually distinct from the bit, a term used in data processing and storage to denote a single instance of a binary signal. A sequence of n binary symbols (such as contained in computer memory or a binary data transmission) is properly described as consisting of n bits, but the information content of those n symbols may be more or less than n shannons depending on the a priori probability of the actual sequence of symbols.
The shannon also serves as a unit of the information entropy of an event, which is defined as the expected value of the information content of the event (i.e., the probability-weighted average of the information content of all potential events). Given a number of possible outcomes, unlike information content, the entropy has an upper bound, which is reached when the possible outcomes are equiprobable. The maximum entropy of n bits is n Sh. A further quantity that it is used for is channel capacity, which is generally the maximum of the expected value of the information content encoded over a channel that can be transferred with negligible probability of error, typically in the form of an information rate.
View the full Wikipedia page for Shannon (unit)