Data (computing) in the context of Parallel communication


Data (computing) in the context of Parallel communication

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⭐ Core Definition: Data (computing)

In computer science, data (treated as singular, plural, or as a mass noun) is any sequence of one or more symbols; datum is a single unit of data. Data requires interpretation to become information. Digital data is data that is represented using the binary number system of ones (1) and zeros (0), instead of analog representation. In modern (post-1960) computer systems, all data is digital.

Data exists in three states: data at rest, data in transit and data in use. Data within a computer, in most cases, moves as parallel data. Data moving to or from a computer, in most cases, moves as serial data. Data sourced from an analog device, such as a temperature sensor, may be converted to digital using an analog-to-digital converter. Data representing quantities, characters, or symbols on which operations are performed by a computer are stored and recorded on magnetic, optical, electronic, or mechanical recording media, and transmitted in the form of digital electrical or optical signals. Data pass in and out of computers via peripheral devices.

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Data (computing) in the context of Computer security

Computer security (also cybersecurity, digital security, or information technology (IT) security) is a subdiscipline within the field of information security. It focuses on protecting computer software, systems, and networks from threats that can lead to unauthorized information disclosure, theft or damage to hardware, software, or data, as well as from the disruption or misdirection of the services they provide.

The growing significance of computer insecurity reflects the increasing dependence on computer systems, the Internet, and evolving wireless network standards. This reliance has expanded with the proliferation of smart devices, including smartphones, televisions, and other components of the Internet of things (IoT).

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Data (computing) in the context of Database

In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an application associated with the database.

Before digital storage and retrieval of data have become widespread, index cards were used for data storage in a wide range of applications and environments: in the home to record and store recipes, shopping lists, contact information and other organizational data; in business to record presentation notes, project research and notes, and contact information; in schools as flash cards or other visual aids; and in academic research to hold data such as bibliographical citations or notes in a card file. Professional book indexers used index cards in the creation of book indexes until they were replaced by indexing software in the 1980s and 1990s.

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Data (computing) in the context of Computer file

A computer file is a collection of data on a computer storage device, primarily identified by its filename. Just as words can be written on paper, so too can data be written to a computer file. Files can be shared with and transferred between computers and mobile devices via removable media, networks, or the Internet.

Different types of computer files are designed for different purposes. A file may be designed to store a written message, a document, a spreadsheet, an image, a video, a program, or any wide variety of other kinds of data. Certain files can store multiple data types at once.

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Data (computing) in the context of Electronic document

An electronic document is a document that can be sent through non-physical means, such as telex, email, and the internet. Originally, any computer data were considered as something internal—the final data output was always on paper. However, the development of computer networks has made it so that in most cases it is much more convenient to distribute electronic documents than printed ones. The improvements in electronic visual display technologies made it possible to view documents on a screen instead of printing them (thus saving paper and the space required to store the printed copies). However, using electronic documents for the final presentation instead of paper has created the problem of multiple incompatible file formats. Even plain text computer files are not free from this problem—e.g. under MS-DOS, most programs could not work correctly with UNIX-style text files (see newline), and for non-English speakers, the different code pages always have been a source of trouble.

Even more problems are connected with complex file formats of various word processors, spreadsheets, and graphics software. To alleviate the problem, many software companies distribute free file viewers for their proprietary file formats (one example is Adobe's Acrobat Reader). The other solution is the development of standardized non-proprietary file formats (such as HTML and OpenDocument), and electronic documents for specialized uses have specialized formats—the specialized electronic articles in physics use TeX or PostScript.

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Data (computing) in the context of Packet switching

In telecommunications, packet switching is a method of grouping data into short messages in fixed format, i.e., packets, that are transmitted over a telecommunications network. Packets consist of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.

During the early 1960s, American engineer Paul Baran developed a concept he called distributed adaptive message block switching as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His proposal was to provide a fault-tolerant, efficient method for communication of voice messages using low-cost hardware to route the message blocks across a distributed network. His ideas contradicted then-established principles of pre-allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. The new concept found little resonance among network implementers until the independent work of Welsh computer scientist Donald Davies at the National Physical Laboratory beginning in 1965. Davies developed the concept for data communication using software switches in a high-speed computer network and coined the term packet switching. His work inspired numerous packet switching networks in the decade following, including the incorporation of the concept into the design of the ARPANET in the United States and the CYCLADES network in France. The ARPANET and CYCLADES were the primary precursor networks of the modern Internet.

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Data (computing) in the context of Downloaded

In computer networks, download means to receive data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar systems. This contrasts with uploading, where data is sent to a remote server.

A download is a file offered for downloading or that has been downloaded, or the process of receiving such a file.

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Data (computing) in the context of Network packet

In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers.

In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream.

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Data (computing) in the context of Input/output

In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation.

I/O devices are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output.

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Data (computing) in the context of Punched card

A punched card (also punch card) is a stiff paper-based medium used to store digital information via the presence or absence of holes in predefined positions. Developed over the 18th to 20th centuries, punched cards were widely used for data processing, the control of automated machines, and computing. Early applications included controlling weaving looms and recording census data.

Punched cards were widely used in the 20th century, where unit record machines, organized into data processing systems, used punched cards for data input, data output, and data storage. The IBM 12-row/80-column punched card format came to dominate the industry. Many early digital computers used punched cards as the primary medium for input of both computer programs and data. Punched cards were used for decades before being replaced by magnetic tape data storage. While punched cards are now obsolete as a storage medium, as of 2012, some voting machines still used punched cards to record votes.

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Data (computing) in the context of Open format

An open file format is a file format for storing digital data, defined by an openly published specification usually maintained by a standards organization, and which can be used and implemented by anyone. An open file format is licensed with an open license.For example, an open format can be implemented by both proprietary and free and open-source software, using the typical software licenses used by each. In contrast to open file formats, closed file formats are considered trade secrets.

Depending on the definition, the specification of an open format may require a fee to access or, very rarely, contain other restrictions. The range of meanings is similar to that of the term open standard.

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Data (computing) in the context of Data store

A data store is a repository for persistently storing and managing collections of data which include not just repositories like databases, but also simpler store types such as simple files, emails, etc.

A database is a collection of data that is managed by a database management system (DBMS), though the term can sometime more generally refer to any collection of data that is stored and accessed electronically. A file is a series of bytes that is managed by a file system. Thus, any database or file is a series of bytes that, once stored, is called a data store.

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Data (computing) in the context of Machine-readable form

In communications and computing, a machine-readable medium (or computer-readable medium) is a medium capable of storing data in a format easily readable by a digital computer or a sensor. It contrasts with human-readable medium and data.

The result is called machine-readable data or computer-readable data, and the data itself can be described as having machine-readability.

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Data (computing) in the context of Bus (computing)

In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers data between components inside a computer or between computers. It encompasses both hardware (e.g., wires, optical fiber) and software, including communication protocols. At its core, a bus is a shared physical pathway, typically composed of wires, traces on a circuit board, or busbars, that allows multiple devices to communicate. To prevent conflicts and ensure orderly data exchange, buses rely on a communication protocol to manage which device can transmit data at a given time.

Buses are categorized based on their role, such as system buses (also known as internal buses, internal data buses, or memory buses) connecting the CPU and memory. Expansion buses, also called peripheral buses, extend the system to connect additional devices, including peripherals. Examples of widely used buses include PCI Express (PCIe) for high-speed internal connections and Universal Serial Bus (USB) for connecting external devices.

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Data (computing) in the context of Hyperlink

In computing, a hyperlink, or simply a link, is a digital reference providing direct access to data by a user's clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text with hyperlinks. The text that is linked from is known as anchor text. A software system that is used for viewing and creating hypertext is a hypertext system, and to create a hyperlink is to hyperlink (or simply to link). A user following hyperlinks is said to navigate or browse the hypertext.

The document containing a hyperlink is known as its source document. For example, in content from Wikipedia or Google Search, many words and terms in the text are hyperlinked to definitions of those terms. Hyperlinks are often used to implement reference mechanisms such as tables of contents, footnotes, bibliographies, indexes, and glossaries.

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