Computer display in the context of USB-C


Computer display in the context of USB-C

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⭐ Core Definition: Computer display

A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.

The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology. A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common.

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Computer display in the context of Raster graphics

In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a digital image made up of a rectangular grid of tiny colored (usually square) so-called pixels. Unlike vector graphics which use mathematical formulas to describe shapes and lines, raster images store the exact color of each pixel, making them ideal for photographs and images with complex colors and details. Raster images are characterized by their dimensions (width and height in pixels) and color depth (the number of bits per pixel). They can be displayed on computer displays, printed on paper, or viewed on other media, and are stored in various image file formats.

The printing and prepress industries know raster graphics as contones (from "continuous tones"). In contrast, line art is usually implemented as vector graphics in digital systems.

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Computer display in the context of Hypertext

Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also used to describe tables, images, and other presentational materials with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.

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Computer display in the context of Electron gun

An electron gun (also called electron emitter) is an electrical component in some vacuum tubes that produces a narrow, collimated electron beam that has a precise kinetic energy.

The largest use is in cathode-ray tubes (CRTs), used in older television sets, computer displays and oscilloscopes, before the advent of flat-panel displays. Electron guns are also used in field-emission displays (FEDs), which are essentially flat-panel displays made out of rows of extremely small cathode-ray tubes. They are also used in microwave linear beam vacuum tubes such as klystrons, inductive output tubes, travelling-wave tubes, and gyrotrons, as well as in scientific instruments such as electron microscopes and particle accelerators.

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Computer display in the context of Flicker (screen)

Flicker is a visible change in brightness between cycles displayed on video displays. It applies to the refresh interval on cathode-ray tube (CRT) televisions and computer monitors, as well as plasma computer displays and televisions.

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Computer display in the context of Handheld projector

A handheld projector (also known as a pocket projector, mobile projector, pico projector or mini beamer) is an image projector in a handheld device. It was developed as a computer display device for compact portable devices such as mobile phones, personal digital assistants, and digital cameras, which have sufficient storage capacity to handle presentation materials but are too small to accommodate a display screen that an audience can see easily. Handheld projectors involve miniaturized hardware, and software that can project digital images onto a nearby viewing surface.

The system comprises five main parts: the battery, the electronics, the laser or LED light sources, the combiner optic, and in some cases, scanning micromirror devices. First, the electronics system turns the image into an electronic signal. Next, the electronic signals drive laser or LED light sources with different colors and intensities down different paths. In the combiner optic, the different light paths are combined into one path, defining a palette of colors. An important design characteristic of a handheld projector is the ability to project a clear image on various viewing surfaces.

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Computer display in the context of Clamshell design

Clamshell design is a form factor commonly used in the design of electronic devices and other manufactured objects. It is inspired by the morphology of the clam. The form factor has been applied to handheld game consoles, mobile phones (where it is often called a "flip phone"), and especially laptop computers. Clamshell devices are usually made of two sections connected by a hinge, each section containing either a flat panel display or an alphanumeric keyboard/keypad, which can fold into contact together like a bivalve shell.

Generally speaking, the interface components such as keys and display are kept inside the closed clamshell, protecting them from damage and unintentional use while also making the device shorter or narrower so it is easier to carry around. In many cases, opening the clamshell offers more surface area than when the device is closed, allowing interface components to be larger and easier to use than on devices which do not flip open. A disadvantage of the clamshell design is the connecting hinge, which is prone to fatigue or failure.

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Computer display in the context of Adobe RGB color space

The Adobe RGB (1998) color space or opRGB is a color space developed by Adobe Inc. in 1998. It was designed to encompass most of the colors achievable on CMYK color printers, but by using RGB primary colors on a device such as a computer display. The Adobe RGB (1998) color space encompasses roughly 30% of the visible colors specified by the CIELAB color space – improving upon the gamut of the sRGB color space, primarily in cyan-green hues. It was subsequently standardized by the IEC as IEC 61966-2-5:1999 with a name opRGB (optional RGB color space) and is used in HDMI.

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Computer display in the context of Split screen (computing)

Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four rectangular areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports adopted this presentation methodology in the 1960s for instant replay.

Non-dynamic split screens differ from windowing systems in that the latter allowed overlapping and freely movable parts of the screen (the "windows") to present both related and unrelated application data to the user. In contrast, split-screen views are strictly limited to fixed positions.

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Computer display in the context of Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used.

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Computer display in the context of Rasterization

In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterization may refer to the technique of drawing 3D models, or to the conversion of 2D rendering primitives, such as polygons and line segments, into a rasterized format.

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Computer display in the context of Aperture grille

An aperture grille is one of two major technologies used to manufacture color cathode-ray tube (CRT) televisions and computer displays; the other is the shadow mask. The first patented aperture grille televisions were manufactured under the Trinitron brand name.

Fine vertical wires behind the front glass of the display screen separate the different colors of phosphors into strips. These wires are positioned such that an electron beam from one of three guns at the rear of the tube is only able to strike phosphors of the appropriate color. That is, the blue electron gun will strike blue phosphors, but will find a wire blocks the path to red and green phosphors.

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Computer display in the context of Abney effect

The Abney effect or the purity-on-hue effect is the perceived hue shift that occurs when white light is added to a monochromatic light source.

The addition of white light will cause a desaturation of the monochromatic source, as perceived by the human observer. However, a less intuitive effect of the perceived white light addition is the change in the apparent hue. This hue shift is physiological rather than physical in nature.

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