Compile time in the context of Run time (program lifecycle phase)


Compile time in the context of Run time (program lifecycle phase)

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⭐ Core Definition: Compile time

In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program execution (run time).

For example, compile-time requirements are programming language requirements that must be met by source code before compilation and compile-time properties are properties of the program that can be reasoned about during compilation. The actual length of time it takes to compile a program is usually referred to as compilation time.

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Compile time in the context of Dynamic linker

A dynamic linker is an operating system feature that loads and links dynamic libraries for an executable at runtime; before or while it is running. Although the details vary by operating system, typically, a dynamic linker copies the content of each library from persistent storage to RAM, fills jump tables and relocates pointers.

Linking is often referred to as a process that is performed when the executable is compiled, while a dynamic linker is a special part of an operating system that loads external shared libraries into a running process and then binds those shared libraries dynamically to the running process. This approach is also called dynamic linking or late linking.

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Compile time in the context of Runtime system

In computer programming, a runtime system or runtime environment is a sub-system that exists in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the runtime).

Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system (OS), among others. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and managing the stack and heap, and may include features such as garbage collection, threads or other dynamic features built into the language.

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Compile time in the context of Dynamic compilation

Dynamic compilation is a process used by some programming language implementations to gain performance during program execution. Although the technique originated in Smalltalk, the best-known language that uses this technique is Java. Since the machine code emitted by a dynamic compiler is constructed and optimized at program runtime, the use of dynamic compilation enables optimizations for efficiency not available to statically-compiled programs (i.e. those compiled by a so-called "batch compiler", as written below) except through code duplication or metaprogramming.

Runtime environments using dynamic compilation typically have programs run slowly for the first few minutes, and then after that, most of the compilation and recompilation is done and it runs quickly. Due to this initial performance lag, dynamic compilation is undesirable in certain cases. In most implementations of dynamic compilation, some optimizations that could be done at the initial compile time are delayed until further compilation at run-time, causing further unnecessary slowdowns. Just-in-time compilation is a form of dynamic compilation.

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