Command-line interface in the context of "File Transfer Protocol"

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⭐ Core Definition: Command-line interface

A command-line interface (CLI), sometimes called a command-line shell, is a means of interacting with software via commands – each formatted as a line of text. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user-friendly alternative to the non-interactive mode available with punched cards.

For nearly three decades, a CLI was the most common interface for software, but today a graphical user interface (GUI) is more common. Nonetheless, many programs such as operating system and software development utilities still provide CLI.

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In this Dossier

Command-line interface in the context of Graphical user interface

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where head-up displays (HUDs) are preferred), or not including flat screens like volumetric displays because the term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.

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Command-line interface in the context of Build automation

Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer. Build automation encompasses the act of configuring the build system as well the resulting system itself.

Build automation encompasses both sequencing build operations via non-interactive interface tools and running builds on a shared server.

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Command-line interface in the context of Desktop environment

In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system that share a common graphical user interface (GUI), sometimes described as a graphical shell. The desktop environment was seen mostly on personal computers until the rise of mobile computing. Desktop GUIs help the user to easily access and edit files, while they usually do not provide access to all of the features found in the underlying operating system. Instead, the traditional command-line interface (CLI) is still used when full control over the operating system is required.

A desktop environment typically consists of icons, windows, toolbars, folders, wallpapers and desktop widgets (see Elements of graphical user interfaces and WIMP). A GUI might also provide drag and drop functionality and other features that make the desktop metaphor more complete. A desktop environment aims to be an intuitive way for the user to interact with the computer using concepts which are similar to those used when interacting with the physical world, such as buttons and windows.

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Command-line interface in the context of Command (computing)

In computing, a command is a high-level instruction received via an external interface that directs the behavior of a computer program. Commonly, commands are sent to a program via a command-line interface, a script, a network protocol, or as an event triggered in a graphical user interface.

Many commands support arguments to specify input and to modify default behavior. Terminology and syntax varies but there are notable common approaches. Typically, an option or a flag is a name (without whitespace) with a prefix such as dash or slash that modifies default behavior. An option might have a required value that follows it. Typically, flag refers to an option that does not have a following value. A parameter is an argument that specifies input to the command and its meaning is based on its position in the command line relative to other parameters; generally ignoring options. A parameter can specify anything, but often it specifies a file by name or path.

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Command-line interface in the context of Text mode

Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels. Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.

Text mode applications communicate with the user by using command-line interfaces and text user interfaces. Many character sets used in text mode applications also contain a limited set of predefined semi-graphical characters usable for drawing boxes and other rudimentary graphics, which can be used to highlight the content or to simulate widget or control interface objects found in GUI programs. A typical example is the IBM code page 437 character set.

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Command-line interface in the context of Emulator

In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system.Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device.

Many printers, for example, are designed to emulate HP LaserJet printers because a significant amount of software is written specifically for HP models. If a non-HP printer emulates an HP printer, any software designed for an actual HP printer will also function on the non-HP device, producing equivalent print results. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era system, and to emulate old video game consoles (see video game console emulator).

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Command-line interface in the context of SQL

Structured Query Language (SQL) (pronounced /ˌɛsˌkjuˈɛl/ S-Q-L; or alternatively as /ˈskwəl/ "sequel") is a domain-specific language used to manage data, especially in a relational database management system (RDBMS). It is particularly useful in handling structured data, i.e., data incorporating relations among entities and variables.

Introduced in the 1970s, SQL offered two main advantages over older read–write APIs such as ISAM or VSAM. Firstly, it introduced the concept of accessing many records with one single command. Secondly, it eliminates the need to specify how to reach a record, i.e., with or without an index.

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Command-line interface in the context of Node.js

Node.js is a cross-platform, open-source JavaScript runtime environment that can run on Windows, Linux, Unix, macOS, and more. Node.js runs on the V8 JavaScript engine, and executes JavaScript code outside a web browser. According to the Stack Overflow Developer Survey, Node.js is one of the most commonly used web technologies.

Node.js lets developers use JavaScript to write command line tools and server-side scripting. The ability to run JavaScript code on the server is often used to generate dynamic web page content before the page is sent to the user's web browser. Consequently, Node.js represents a "JavaScript everywhere" paradigm, unifying web-application development around a single programming language, as opposed to using different languages for the server- versus client-side programming.

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