Comic books in the context of Cartoon


Comic books in the context of Cartoon

Comic books Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Comic books in the context of "Cartoon"


⭐ Core Definition: Comic books

A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually dialogue contained in word balloons, which are emblematic of the comics art form.

Comic Cuts was a British comic published from 1890 to 1953. It was preceded by Ally Sloper's Half Holiday (1884), which is notable for its use of sequential cartoons to unfold narrative. These British comics existed alongside the popular lurid "penny dreadfuls" (such as Spring-heeled Jack), boys' "story papers" and the humorous Punch magazine, which was the first to use the term "cartoon" in its modern sense of a humorous drawing.

↓ Menu
HINT:

In this Dossier

Comic books in the context of Webcomic

Webcomics (also known as online comics or Internet comics) are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or comic books.Webcomics can be compared to self-published print comics in that anyone with an Internet connection can publish their own webcomic. Readership levels vary widely; many are read only by the creator's immediate friends and family, while some of the most widely read have audiences of well over one million readers. Webcomics range from traditional comic strips and graphic novels to avant garde comics, and cover many genres, styles, and subjects. They sometimes take on the role of a comic blog. The term web cartoonist is sometimes used to refer to someone who creates webcomics.

View the full Wikipedia page for Webcomic
↑ Return to Menu

Comic books in the context of Pop art

Pop art is an art movement that emerged in the United Kingdom and the United States during the mid- to late 1950s. The movement presented a challenge to traditions of fine art by including imagery from popular and mass culture, such as advertising, comic books and mundane mass-produced objects. One of its aims is to use images of popular culture in art, emphasizing the banal or kitschy elements of any culture, most often through the use of irony. It is also associated with the artists' use of mechanical means of reproduction or rendering techniques. In pop art, material is sometimes visually removed from its known context, isolated, or combined with unrelated material.

Amongst the first artists that shaped the pop art movement were Eduardo Paolozzi and Richard Hamilton in Britain, and Larry Rivers, Ray Johnson, Robert Rauschenberg and Jasper Johns among others in the United States. Pop art is widely interpreted as a reaction to the then-dominant ideas of abstract expressionism, as well as an expansion of those ideas. Due to its utilization of found objects and images, it is similar to Dada. Pop art and minimalism are considered to be art movements that precede postmodern art, or are some of the earliest examples of postmodern art themselves.

View the full Wikipedia page for Pop art
↑ Return to Menu

Comic books in the context of Capa-Alpha

CAPA-alpha (sometimes abbreviated to K-a) was the first amateur press association (APA) devoted to comic books, started by Jerry Bails (the "father of comics fandom") in the United States in 1964.

View the full Wikipedia page for Capa-Alpha
↑ Return to Menu

Comic books in the context of Comic book collecting

Comic book collecting is a hobby that treats comic books and related items as collectibles or artwork to be sought after and preserved. Though considerably more recent than the collecting of postage stamps (philately) or books (bibliophilia), it has a major following around the world today and is partially responsible for the increased interest in comics after the temporary slump experienced during the 1980s.

View the full Wikipedia page for Comic book collecting
↑ Return to Menu

Comic books in the context of Register (art)

In art and archaeology, sculpture and painting, a register is a horizontal level in a work that consists of several levels arranged one above the other, especially where the levels are clearly separated by lines. Modern comic books typically use similar conventions. It is thus comparable to a row, or a line in modern texts. In the study of ancient writing, such as cuneiform and Egyptian hieroglyphs, "register" may be used of vertical compartments like columns containing writing that are arranged side by side and separated by lines, especially in cylinder seals, which often mix text and images. Normally, when dealing with images it only refers to row compartments stacked vertically.

The use of registers is common in Ancient Egyptian art, from the Narmer Palette onwards, and in medieval art in large frescos and illuminated manuscripts. Narrative art, especially covering the lives of sacred figures, is often presented as a sequence of small scenes arranged in registers.

View the full Wikipedia page for Register (art)
↑ Return to Menu

Comic books in the context of Droste effect

The Droste effect (Dutch pronunciation: [ˈdrɔstə]), known in art as an example of mise en abyme, is the effect of a picture recursively appearing within itself, in a place where a similar picture would realistically be expected to appear. This produces a loop which in theory could go on forever, but in practice only continues as far as the image's resolution allows.

The effect is named after Droste, a Dutch brand of cocoa, with an image designed by Jan Misset in 1904. The Droste effect has since been used in the packaging of a variety of products. Apart from advertising, the effect is also seen in the Dutch artist M. C. Escher's 1956 lithograph Print Gallery, which portrays a gallery that depicts itself. The effect has been widely used on the covers of comic books, mainly in the 1940s.

View the full Wikipedia page for Droste effect
↑ Return to Menu

Comic books in the context of Cosplay

Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, manga, comic books, television series, musical artists, video games, memes, and in some cases, original characters. The term has been adopted as slang, often in politics, to mean someone pretending to play a role or take on a personality disingenuously.

Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City, United States, in 1939. The Japanese term "cosplay" (コスプレ, kosupure) was coined in 1983. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant aspect of popular culture in Japan, as well as in other parts of East Asia and in the Western world. Cosplay events are common features of fan conventions, and today there are many dedicated conventions and competitions, as well as social networks, websites, and other forms of media centered on cosplay activities. Cosplay is very popular among all genders, and it is not unusual to see crossplay, also referred to as gender-bending.

View the full Wikipedia page for Cosplay
↑ Return to Menu

Comic books in the context of Street & Smith

Street & Smith or Street & Smith Publications, Inc., was a New York City publisher specializing in inexpensive paperbacks and magazines referred to as dime novels and pulp fiction. They also published comic books and sporting yearbooks. Among their many titles was the science fiction pulp magazine Astounding Stories, acquired from Clayton Magazines in 1933, and retained until 1961. Street & Smith was founded in 1855, and was bought out in 1959. The Street & Smith headquarters were at 79 Seventh Avenue in Manhattan; they were designed by Henry F. Kilburn. Notable creations to emerge from the company include The Shadow, Doc Savage and The Avenger.

View the full Wikipedia page for Street & Smith
↑ Return to Menu

Comic books in the context of Action Force

Action Force is a brand of European action figures released in the 1980s that was based on the Action Man toyline. It was also used to introduce G.I. Joe: A Real American Hero toys to European markets. Several publishing companies have produced comic books based on the figures.

View the full Wikipedia page for Action Force
↑ Return to Menu

Comic books in the context of Content rating

A content rating (also known as maturity rating) rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. A content rating usually places a media source into one of a number of different categories, to show which age group is suitable to view media and entertainment. The individual categories include the stated age groups within the category, along with all ages greater than the ages of that category.

View the full Wikipedia page for Content rating
↑ Return to Menu

Comic books in the context of Slam Bradley

Samuel Emerson "Slam" Bradley is a fictional character that has appeared in American comic books published by DC Comics. He is a private detective who exists in DC's main shared universe. The character concept was created by DC Comics founder Malcolm Wheeler-Nicholson and developed by Jerry Siegel and Joe Shuster, who both later became more well known as the co-creators of Superman. As one of the first ever DC characters, the character first appears in the Golden Age of Comic Books in the anthology title Detective Comics, being introduced in the first issue. He later commonly was associated with Batman and other spinoff Batman characters when revived.

Slam Bradley appears in Batwoman, portrayed by Kurt Szarka.

View the full Wikipedia page for Slam Bradley
↑ Return to Menu

Comic books in the context of Martin Goodman (publisher)

Martin Goodman (also Morris Goodman; born Moe Goodman; January 18, 1908 – June 6, 1992) was an American publisher of pulp magazines, digest sized magazines, paperback books, men's adventure magazines, and comic books, who founded the comics magazine company Timely Comics in 1939. Timely Comics would go on to become Marvel Comics, one of the United States' two largest comic book publishers along with rival DC Comics.

View the full Wikipedia page for Martin Goodman (publisher)
↑ Return to Menu

Comic books in the context of Comics Magazine Association of America

The Association of Comics Magazine Publishers (ACMP) was an American industry trade group formed in the late 1940s to regulate the content of comic books in the face of public criticism during that time. It was a precursor to the Comics Magazine Association of America, and the ACMP Publishers Code served as the template for a more detailed set of rules enforced by the CMAA's Comics Code Authority.

View the full Wikipedia page for Comics Magazine Association of America
↑ Return to Menu

Comic books in the context of Jay and Silent Bob's Secret Stash

40°21′04″N 74°03′55″W / 40.350984°N 74.065215°W / 40.350984; -74.065215

Jay and Silent Bob's Secret Stash (sometimes shortened to simply The Stash) is a comic book store owned by filmmaker Kevin Smith, and named after the fictional duo portrayed by Smith and Jason Mewes in Smith's View Askewniverse films. Merchandise includes comic books, comic-related merchandise, and View Askew film-related items (e.g., apparel, action figures, posters, etc.). The store is located at 65 Broad Street in Red Bank, New Jersey.

View the full Wikipedia page for Jay and Silent Bob's Secret Stash
↑ Return to Menu

Comic books in the context of IDW Publishing

IDW Publishing is an American publisher of comic books, graphic novels, art books, and comic strip collections. It was founded in 1999 as the publishing division of Idea and Design Works, LLC (IDW) and is recognized as the fifth-largest comic book publisher in the United States, behind Marvel, DC, Dark Horse, and Image Comics, ahead of other comic book publishers such as Archie, Boom!, Dynamite, Valiant, and Oni Press. The company is known for its licensed comic book adaptations of films, television shows, video games, and cartoons.

View the full Wikipedia page for IDW Publishing
↑ Return to Menu

Comic books in the context of Concept art

Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios as early as the 1930s. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as storyboard, though they are often confused.

Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials.

View the full Wikipedia page for Concept art
↑ Return to Menu