Cinema of Japan in the context of "US dollar"

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⭐ Core Definition: Cinema of Japan

The cinema of Japan (日本映画, Nihon eiga), also known domestically as hōga (邦画; "Japanese cinema"), began in the late 1890s. Japan has one of the oldest and largest film industries in the world; as of 2022, it was the fourth largest by number of feature films produced (634) and the third largest in terms of box office revenue ($1.5 billion).

During the 1950s, a period dubbed the "Golden Age of Japanese cinema", the jidaigeki films of Akira Kurosawa and the sci-fi films of Ishirō Honda and Eiji Tsuburaya gained Japanese cinema international praise and made these directors universally renowned and highly influential. Some Japanese films of this period are now considered some of the greatest of all time: in 2012, Yasujirō Ozu's film Tokyo Story (1953) was placed at No. 3 on Sight & Sound's 100 greatest films of all time and dethroned Citizen Kane (1941) atop the Sight & Sound directors' poll of the top 50 greatest films of all time, while Kurosawa's film Seven Samurai (1954) topped the BBC's 2018 survey of the 100 Greatest Foreign-Language Films. Japan has also won the Academy Award for Best International Feature Film five times, more than any other Asian country.

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Cinema of Japan in the context of Japanese popular culture

Japanese popular culture includes Japanese cinema, cuisine, television programs, anime, manga, video games, music, and doujinshi, all of which retain older artistic and literary traditions; many of their themes and styles of presentation can be traced to traditional art forms. Contemporary forms of popular culture, much like the traditional forms, are not only forms of entertainment but also factors that distinguish contemporary Japan from the rest of the modern world. There is a large industry of music, films, and the products of a huge comic book industry, among other forms of entertainment. Game centers, bowling alleys, and karaoke parlors are well-known hangout places for teens while older people may play shogi or go in specialized parlors. After the Meiji Restoration, Japan adopted European and American culture. Today, Japanese popular culture plays a major role in the country's soft power,tourism, and economy, standing as one of the most widespread and famous popular cultures around the world.

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Cinema of Japan in the context of Hollywood films

The film industry of the United States, primarily associated with major film studios collectively referred to as Hollywood, has significantly influenced the global film industry since the early 20th century.

Classical Hollywood cinema, a filmmaking style developed in the 1910s, continues to shape many American films today. While French filmmakers Auguste and Louis Lumière are often credited with modern cinema's origins, American filmmaking quickly rose to global dominance. As of 2017, more than 600 English-language films were released annually in the United States, making it the fourth-largest producer of films, trailing only India, Japan, and China. Although the United Kingdom, Canada, Australia, and New Zealand also produce English-language films, they are not directly part of the Hollywood system. Due to this global reach, Hollywood is frequently regarded as a transnational cinema with some films released in multiple language versions, such as Spanish and French.

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Cinema of Japan in the context of Gamera

Gamera (Japanese: ガメラ, Hepburn: Gamera) is a giant monster, or kaiju, that debuted in the 1965 film Gamera, the Giant Monster by Daiei Film. The character and the first film were intended to follow the success of Toho's Godzilla film series, while various staffs have participated in both and related franchises, and the two franchises have influenced each other. The Daiei franchise has become a Japanese icon in its own right and one of the many representatives of Japanese cinema, appearing in a total of 12 films produced by Daiei Film and later by Tokuma Shoten and Kadokawa Daiei Studio (Kadokawa Corporation) respectively, and various other media such as novels, anime, videos, manga and cartoons, magazines, video games, television programs, shows, other merchandises, and so on.

Gamera is depicted as a giant, flying, fire-breathing, prehistoric turtle. In the series' first film, Gamera is portrayed as an aggressive and destructive monster, though he also saved a child's life. As the films progressed, Gamera took on a more benevolent role, becoming a protector of humanity, especially children, nature, and the Earth from extraterrestrial races and other giant monsters.

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