CD-ROM drive in the context of Read-only memory


CD-ROM drive in the context of Read-only memory

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⭐ Core Definition: CD-ROM drive

A CD-ROM (/ˌsdˈrɒm/, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs).

During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVDs as well as downloading started to replace CD-ROMs in these roles starting in the early 2000s, and the use of CD-ROMs for commercial software is now rare.

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CD-ROM drive in the context of Photodetector

Photodetectors, also called photosensors, are devices that detect light or other forms of electromagnetic radiation and convert it into an electrical signal. They are essential in a wide range of applications, from digital imaging and optical communication to scientific research and industrial automation. Photodetectors can be classified by their mechanism of detection, such as the photoelectric effect, photochemical reactions, or thermal effects, or by performance metrics like spectral response. Common types include photodiodes, phototransistors, and photomultiplier tubes, each suited to specific uses. Solar cells, which convert light into electricity, are also a type of photodetector. This article explores the principles behind photodetectors, their various types, applications, and recent advancements in the field.

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CD-ROM drive in the context of Myst

Myst is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted Myst to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine.

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