BrookGPU in the context of OpenGL


BrookGPU in the context of OpenGL

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⭐ Core Definition: BrookGPU

In computing, the Brook programming language and its implementation BrookGPU were early and influential attempts to enable general-purpose computing on graphics processing units (GPGPU). Brook, developed at Stanford University graphics group, was a compiler and runtime system for a stream programming language designed to leverage the parallelism of GPUs such as those from ATI or Nvidia.

BrookGPU compiled programs written using the Brook stream programming language, which is a variant of ANSI C. It could target OpenGL v1.3+, DirectX v9+ or AMD's Close to Metal for the computational backend and ran on both Microsoft Windows and Linux. For debugging, BrookGPU could also simulate a virtual graphics card on the CPU.

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BrookGPU in the context of Haskell Curry

Haskell Brooks Curry (/ˈhæskəl/ HAS-kəl; September 12, 1900 – September 1, 1982) was an American mathematician, logician and computer scientist. Curry is best known for his work in combinatory logic, whose initial concept is based on a paper by Moses Schönfinkel, for which Curry did much of the development. Curry is also known for Curry's paradox and the Curry–Howard correspondence. Named for him are three programming languages: Haskell, Brook, and Curry, and the concept of currying, a method to transform functions, used in mathematics and computer science.

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