Audio codec in the context of "Clock signal"

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⭐ Core Definition: Audio codec

An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompresses digital audio data according to a given audio file or streaming media audio coding format. The objective of the algorithm is to represent the high-fidelity audio signal with a minimum number of bits while retaining quality. This can effectively reduce the storage space and the bandwidth required for transmission of the stored audio file. Most software codecs are implemented as libraries which interface to one or more multimedia players. Most modern audio compression algorithms are based on modified discrete cosine transform (MDCT) coding and linear predictive coding (LPC).

In hardware, audio codec refers to a single device that encodes analog audio as digital signals and decodes digital back into analog. In other words, it contains both an analog-to-digital converter (ADC) and digital-to-analog converter (DAC) running off the same clock signal. This is used in sound cards that support both audio in and out, for instance. Hardware audio codecs send and receive digital data using buses such as AC'97, SoundWire, I²S, SPI, I²C, etc. Most commonly the digital data is linear PCM, and this is the only format that most codecs support, but some legacy codecs support other formats such as G.711 for telephony.

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Audio codec in the context of Audio coding format

An audio coding format (or sometimes audio compression format) is a encoded format of digital audio, such as in digital television, digital radio and in audio and video files. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

Some audio coding formats are documented by a detailed technical specification document known as an audio coding specification. Some such specifications are written and approved by standardization organizations as technical standards, and are thus known as an audio coding standard. The term "standard" is also sometimes used for de facto standards as well as formal standards.

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Audio codec in the context of XHE-AAC

Unified Speech and Audio Coding (USAC) is an audio compression format and codec for both music and speech or any mix of speech and audio using very low bit rates between 12 and 64 kbit/s. It was developed by Moving Picture Experts Group (MPEG) and was published as an international standard ISO/IEC 23003-3 (a.k.a. MPEG-D Part 3) and also as an MPEG-4 Audio Object Type in ISO/IEC 14496-3:2009/Amd 3 in 2012.

It uses time-domain linear prediction and residual coding tools (ACELP-like techniques) for speech signal segments and transform coding tools (MDCT-based techniques) for music signal segments and it is able to switch between the tool sets dynamically in a signal-responsive manner. It is being developed with the aim of a single, unified coder with performance that equals or surpasses that of dedicated speech coders and dedicated music coders over a broad range of bitrates. Enhanced variations of the MPEG-4 Spectral Band Replication (SBR) and MPEG-D MPEG Surround parametric coding tools are integrated into the USAC codec.

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Audio codec in the context of Windows Media Audio

Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. Audio encoded in WMA is stored in a digital container format called Advanced Systems Format (ASF).

WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity (the regular WMA format is lossy). WMA Voice, targeted at voice content, applies compression using a range of low bit rates.

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Audio codec in the context of SILK

SILK is an audio compression format and audio codec developed by Skype Limited, now a Microsoft subsidiary. It was developed for use in Skype, as a replacement for the SVOPC codec. Since licensing out, it has also been used by others. It has been extended to the Internet standard Opus codec.

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Audio codec in the context of CELT

Constrained Energy Lapped Transform (CELT) is an open, royalty-free lossy audio compression format and a free software codec with especially low algorithmic delay for use in low-latency audio communication. The algorithms are openly documented and may be used free of software patent restrictions. Development of the format was maintained by the Xiph.Org Foundation (as part of the Ogg codec family) and later coordinated by the Opus working group of the Internet Engineering Task Force (IETF).

CELT was meant to bridge the gap between Vorbis and Speex for applications where both high quality audio and low delay are desired. It is suitable for both speech and music. It borrows ideas from the CELP algorithm, but avoids some of its limitations by operating in the frequency domain exclusively.

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Audio codec in the context of Siren (codec)

Siren is a family of patented, transform-based, wideband audio coding formats and their audio codec implementations developed and licensed by PictureTel Corporation (acquired by Polycom, Inc. in 2001). There are three Siren codecs: Siren 7, Siren 14 and Siren 22.

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Audio codec in the context of G.711

G.711 is a narrowband audio codec originally designed for use in telephony that provides toll-quality audio at 64 kbit/s. It is an ITU-T standard (Recommendation) for audio encoding, titled Pulse code modulation (PCM) of voice frequencies released for use in 1972.

G.711 passes audio signals in the frequency band of 300–3400 Hz and samples them at the rate of 8000 Hz, with the tolerance on that rate of 50 parts per million (ppm).

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Audio codec in the context of Audio coding standard

An audio coding format, or audio compression format, is a encoded format of digital audio, such as in digital television, digital radio and in audio and video files. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

Some audio coding formats are documented by a detailed technical specification document known as an audio coding specification. Some such specifications are written and approved by standardization organizations as technical standards, and are thus known as an audio coding standard. The term "standard" is also sometimes used for de facto standards as well as formal standards.

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