Ambient space in the context of Parallel (geometry)


Ambient space in the context of Parallel (geometry)

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⭐ Core Definition: Ambient space

In mathematics, especially in geometry and topology, an ambient space is the space surrounding a mathematical object along with the object itself. For example, a 1-dimensional line may be studied in isolation —in which case the ambient space of is , or it may be studied as an object embedded in 2-dimensional Euclidean space —in which case the ambient space of is , or as an object embedded in 2-dimensional hyperbolic space —in which case the ambient space of is . To see why this makes a difference, consider the statement "Parallel lines never intersect." This is true if the ambient space is , but false if the ambient space is , because the geometric properties of are different from the geometric properties of . All spaces are subsets of their ambient space.

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Ambient space in the context of Hyperplane

In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension. Like a plane in space, a hyperplane is a flat hypersurface, a subspace whose dimension is one less than that of the ambient space. Two lower-dimensional examples of hyperplanes are one-dimensional lines in a plane and zero-dimensional points on a line.

Most commonly, the ambient space is n-dimensional Euclidean space, in which case the hyperplanes are the (n − 1)-dimensional "flats", each of which separates the space into two half spaces. A reflection across a hyperplane is a kind of motion (geometric transformation preserving distance between points), and the group of all motions is generated by the reflections. A convex polytope is the intersection of half-spaces.

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Ambient space in the context of One-dimensional space

A one-dimensional space (1D space) is a mathematical space in which location can be specified with a single coordinate. An example is the number line, each point of which is described by a single real number. Any straight line or smooth curve is a one-dimensional space, regardless of the dimension of the ambient space in which the line or curve is embedded. Examples include the circle on a plane, or a parametric space curve.In physical space, a 1D subspace is called a "linear dimension" (rectilinear or curvilinear), with units of length (e.g., metre).

In algebraic geometry there are several structures that are one-dimensional spaces but are usually referred to by more specific terms. Any field is a one-dimensional vector space over itself. The projective line over denoted is a one-dimensional space. In particular, if the field is the complex numbers then the complex projective line is one-dimensional with respect to (but is sometimes called the Riemann sphere, as it is a model of the sphere, two-dimensional with respect to real-number coordinates).

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Ambient space in the context of Symmetry group

In group theory, the symmetry group of a geometric object is the group of all transformations under which the object is invariant, endowed with the group operation of composition. Such a transformation is an invertible mapping of the ambient space which takes the object to itself, and which preserves all the relevant structure of the object. A frequent notation for the symmetry group of an object X is G = Sym(X).

For an object in a metric space, its symmetries form a subgroup of the isometry group of the ambient space. This article mainly considers symmetry groups in Euclidean geometry, but the concept may also be studied for more general types of geometric structure.

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Ambient space in the context of Dynamical systems

In mathematics, a dynamical system is a system in which a function describes the time dependence of a point in an ambient space, such as in a parametric curve. Examples include the mathematical models that describe the swinging of a clock pendulum, the flow of water in a pipe, the random motion of particles in the air, and the number of fish each springtime in a lake. The most general definition unifies several concepts in mathematics such as ordinary differential equations and ergodic theory by allowing different choices of the space and how time is measured. Time can be measured by integers, by real or complex numbers or can be a more general algebraic object, losing the memory of its physical origin, and the space may be a manifold or simply a set, without the need of a smooth space-time structure defined on it.

At any given time, a dynamical system has a state representing a point in an appropriate state space. This state is often given by a tuple of real numbers or by a vector in a geometrical manifold. The evolution rule of the dynamical system is a function that describes what future states follow from the current state. Often the function is deterministic, that is, for a given time interval only one future state follows from the current state. However, some systems are stochastic, in that random events also affect the evolution of the state variables.

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Ambient space in the context of Euclidean planes in three-dimensional space

In Euclidean geometry, a plane is a flat two-dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space .A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimally thin.While a pair of real numbers suffices to describe points on a plane, the relationship with out-of-plane points requires special consideration for their embedding in the ambient space .

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Ambient space in the context of Hypersurface

In geometry, a hypersurface is a generalization of the concepts of hyperplane, plane curve, and surface. A hypersurface is a manifold or an algebraic variety of dimension n − 1, which is embedded in an ambient space of dimension n, generally a Euclidean space, an affine space or a projective space.Hypersurfaces share, with surfaces in a three-dimensional space, the property of being defined by a single implicit equation, at least locally (near every point), and sometimes globally.

A hypersurface in a (Euclidean, affine, or projective) space of dimension two is a plane curve. In a space of dimension three, it is a surface.

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Ambient space in the context of Open surface

In topology, a surface is a two-dimensional manifold. Some surfaces arise as the boundaries of three-dimensional solid figures; for example, the sphere is the boundary of the solid ball. Other surfaces arise as graphs of functions of two variables; see the figure at right. However, surfaces can also be defined abstractly, without reference to any ambient space. For example, the Klein bottle is a surface that cannot be embedded in three-dimensional Euclidean space.

Topological surfaces are sometimes equipped with additional information, such as a Riemannian metric or a complex structure, that connects them to other disciplines within mathematics, such as differential geometry and complex analysis. The various mathematical notions of surface can be used to model surfaces in the physical world.

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Ambient space in the context of First fundamental form

In differential geometry, the first fundamental form is the inner product on the tangent space of a surface in three-dimensional Euclidean space which is induced canonically from the dot product of R. It permits the calculation of curvature and metric properties of a surface such as length and area in a manner consistent with the ambient space. The first fundamental form is denoted by the Roman numeral I,

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Ambient space in the context of Mean curvature

In mathematics, the mean curvature of a surface is an extrinsic measure of curvature that comes from differential geometry and that locally describes the curvature of an embedded surface in some ambient space such as Euclidean space.

The concept was used by Sophie Germain in her work on elasticity theory, published 1831. Jean Baptiste Marie Meusnier used it in 1776, in his studies of minimal surfaces. It is important in the analysis of minimal surfaces, which have mean curvature zero, and in the analysis of physical interfaces between fluids (such as soap films) which, for example, have constant mean curvature in static flows, by the Young–Laplace equation.

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Ambient space in the context of Graph of a polytope

In polytope theory, the edge graph (also known as vertex-edge graph or just graph) of a polytope is a combinatorial graph whose vertices and edges correspond directly to the vertices and edges of the polytope.As a purely combinatorial object, the edge graph encodes incidence information, capturing which vertices are connected by edges, but it does not retain geometric data such as vertex positions or edge lengths. Further common names for the edge graph are skeleton and 1-skeleton, though some authors reserve these terms for the geometric embedding formed by the vertices and edges in the polytope's ambient space.There is no universally agreed upon notation for the edge graph of a polytope . Common notations include , or .

Not all graphs are realizable as edge graphs of polytopes; those that are realizable in this manner are called polytopal graphs.Edge graphs of 3-dimensional polytopes are also called polyhedral graphs. The problem of deciding whether a given graph is polytopal or not is known as the realization problem and is NP hard in general dimension. In dimension three the problem is also called the Steinitz problem in recognition of its resolution by Ernst Steinitz.

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