Amazing Stories Quarterly in the context of "Science fiction magazine"

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⭐ Core Definition: Amazing Stories Quarterly

Amazing Stories Quarterly was a U.S. science fiction pulp magazine that was published between 1928 and 1934. It was launched by Hugo Gernsback as a companion to his Amazing Stories, the first science fiction magazine, which had begun publishing in April 1926. Amazing Stories had been successful enough for Gernsback to try a single issue of an Amazing Stories Annual in 1927, which had sold well, and he decided to follow it up with a quarterly magazine. The first issue of Amazing Stories Quarterly was dated Winter 1928 and carried a reprint of the 1899 version of H.G. Wells' When the Sleeper Wakes. Gernsback's policy of running a novel in each issue was popular with his readership, though the choice of Wells' novel was less so. Over the next five issues, only one more reprint appeared: Gernsback's own novel Ralph 124C 41+, in the Winter 1929 issue. Gernsback went bankrupt in early 1929, and lost control of both Amazing Stories and Amazing Stories Quarterly; associate editor T. O'Conor Sloane then took over as editor. The magazine began to run into financial difficulties in 1932, and the schedule became irregular; the last issue was dated Fall 1934.

Authors whose work appeared in Amazing Stories Quarterly include Stanton A. Coblentz, Miles J. Breuer, A. Hyatt Verrill, and Jack Williamson. Critical opinions differ on the quality of the fiction Gernsback and Sloane printed: Brian Stableford regards several of the novels as being important early science fiction, but Everett Bleiler comments that few of the stories were of acceptable quality. Milton Wolf and Mike Ashley are more positive in their assessment; they consider the work Sloane published in the early 1930s to be some of the best in the new genre.

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Amazing Stories Quarterly in the context of Hyperspace

In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space. This usage was most common in 19th-century textbooks and is still occasionally found in academic and popular science texts, for example, Hyperspace (1994). Its science fiction usage originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars.

One of the main reasons for the concept's popularity in science fiction is the impossibility of faster-than-light travel in ordinary physical space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole; or a shortcut-enabling parallel universe that can be travelled through. Usually it can be traversed – the process often known as "jumping" – through a gadget known as a "hyperdrive"; rubber science is sometimes used to explain it. Many works rely on hyperspace as a convenient background tool enabling FTL travel necessary for the plot, with a small minority making it a central element in their storytelling. While most often used in the context of interstellar travel, a minority of works focus on other plot points, such as the inhabitants of hyperspace, hyperspace as an energy source, or even hyperspace as the afterlife.

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