Adventure video game in the context of Colossal Cave Adventure


Adventure video game in the context of Colossal Cave Adventure

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⭐ Core Definition: Adventure video game

Adventure games are a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point-and-click interfaces. Further computer advances led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective. Currently, a large number of adventure games are available as a combination of different genres with adventure elements.

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Adventure video game in the context of Thorgal

Thorgal is a fantasy adventure series created in the Franco-Belgian bandes dessinées (BD) tradition by Belgian writer Jean Van Hamme and Polish graphic artist Grzegorz Rosiński. Debuting in 1977, it has incorporated elements of Norse mythology and the legend of Atlantis, as well as science fiction and horror.

In 2002, it was adapted as an adventure video game, Thorgal: Curse of Atlantis, by Cryo Interactive Entertainment.

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Adventure video game in the context of Myst

Myst is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted Myst to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine.

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Adventure video game in the context of A Short Hike

A Short Hike is a 2019 adventure video game by Canadian indie game designer Adam Robinson-Yu, also known as adamgryu. It is an open world exploration game in which the player is tasked with reaching the summit of a mountain to get cell phone reception. The game was released for Microsoft Windows, macOS, and Linux in July 2019, for Nintendo Switch in August 2020, and for PlayStation 4 and Xbox One in November 2021.

A Short Hike received positive reviews from critics who widely praised its relaxing gameplay, freedom of exploration, and flying mechanics, though some criticized the short length and the handling of some story elements. It won the Seumas McNally Grand Prize at the 2020 Independent Games Festival.

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