Action video game in the context of "Fighting game"

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⭐ Core Definition: Action video game

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives.

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In this Dossier

Action video game in the context of Shooter game

Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players.

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Action video game in the context of Paperboy (video game)

Paperboy is a 1985 action video game developed and published by Atari Games for arcades. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun to houses on a street while riding his bicycle. The arcade version featured bike handlebars as the controller.

The game was widely ported to home systems beginning in 1986, and was followed by the computer and console-exclusive sequel Paperboy 2 in 1991.

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Action video game in the context of Frogger

Frogger is a 1981 action video game developed by Konami and published by Sega for arcades. It was released in North America by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs, turtles, and alligators.

Frogger was positively received by critics upon its release, and is considered one of the greatest video games ever made. It was followed by numerous clones and several home-only sequels in the Frogger series. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide.

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Action video game in the context of Breakout (video game)

Breakout is a 1976 action video game developed and published by Atari, Inc. for arcades; in Japan, it was released by Namco. The game was designed by Nolan Bushnell and Steve Bristow and prototyped via discrete logic chips by Steve Wozniak with assistance from Steve Jobs. In the game, eight rows of bricks line the top portion of the screen, and the player's goal is to destroy the bricks by repeatedly bouncing a ball off a paddle into them. The concept was predated by Ramtek's Clean Sweep (1974), but the game's designers were influenced by Atari's own Pong (1972). The arcade version of Breakout uses a monochrome display underneath a translucent colored overlay.

The game was a worldwide commercial success. It was among the top five highest-grossing arcade video games of 1976 in the U.S. and Japan, and among the top three in both countries for 1977. A port of the game was published in 1978 for the Atari 2600 with color graphics. An arcade sequel was released in 1978, Super Breakout, which introduced multiple bouncing balls. Steve Wozniak and Steve Jobs went on to found the Apple Computer Company with Ronald Wayne. The company's influential Apple II computer, designed mostly by Wozniak, has technical elements inspired by Breakout's hardware.

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